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  1. #1

    Default Re: Wwi:tw

    Gas, a quick alteration to fire (mustard gas)
    Snipers, maybe for Germany
    Different times, happens anyway
    Differents speeds, we'll use horde formation
    Men, not too many, but not too few
    Perhaps a battalion or so (100 men) Remember, the battle filed will only focus on a small section of the front
    Screenshots, one of our members will post our plans and the only unit we have so far, over the weekend.

  2. #2

    Default Re: Wwi:tw

    Just a quick request for any animator, experienced or inexperienced. We need animators. As soon as you apply at our forums (see link in sig) then we will have your first, hopfully simple assignment of getting us a bayonet animation.
    Sorry if this is spam, but how else do you advertise without spamming someone elses thread?

  3. #3
    The Lion Prince Member Sundjata Keita's Avatar
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    Oct 2004
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    England
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    Default Re: Wwi:tw

    If people are interested in your mod they will hopefully find the link in the forums without you bumping it. If you are bumping it at least be a little bit subtle.

    Just a few points. Even in horde formation the units still all run together. Units can't fire while on the run using the RTW engine so how are you going to represent this? Units can only fire in volleys even if with a random alteration to the time - I suggest having a look in the game mechanics forum. Good luck with the gas - I'm not a coder but it sound tricky

  4. #4

    Default Re: Wwi:tw

    It will be tricky, but our few (5 now ) staff are determined to make this work. Sorry for the bump/spam but hey...

    Anyway, any takers for the above advert? Moddelers, skinners, Animators (especially), Map Editors, coders any modder is welcome.

    BTW- @Sundjata Keita- Your Zulu mod is going very nicely.

    OH! and if you want to join, dont do what one person did and ask for payment

  5. #5
    The Lion Prince Member Sundjata Keita's Avatar
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    Oct 2004
    Location
    England
    Posts
    505

    Default Re: Wwi:tw

    I'll do it for money!

    I am working on some firing animations for the Zulu mod so I might be able to help you there, no promises though. Have you got rapid fire weapons to work yet? We will need a rapid firing gatling gun for the Zulu mod, just wondering if it is possible

  6. #6

    Default Re: Wwi:tw

    since machine guns were more or less fixed and slow to move. We will base the MGs on the repeating ballista, we'll just reanimate and speed up the process. Guns are our biggest block, so if we can get an animation that looks like twising a bolt ten times, firing ten times, then reloading, then starting agin so it fires about 15 shots per minute, it would be great. But this will probably need to be sorted in the latter stages of development

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