Just to clear a couple of things up:
The Discovery Channel documentary is does NOT use RTW for its graphical representation, and it is NOT part of the Decisive Battles nor the Time Commanders series. It is a different representation entirely, and IMUHO, provides a more accurate and *informative* picture of Hannibal's battles, including Trebia, etc.
Hannibal did NOT feign a "tactical retreat". He used a **weak** Center as someone stated. The troops used in the center were Gauls. In other words, Hannibal presented a battle situation to the Roman general(s) whereby the *obvious* point to focus an attack was the Center.
Understand a *weak* center is only considered weak, because the troops on the flanks (not including cavalry) were better equipped and trained, overall they were Carthiginias (sp?), as opposed to lesser equipped, lesser trained, and *expendable* Gauls.
In MTW parlance (if I recall correctly), the middle might have been comprised of regular Spears or first level Sword units, while the flanks were say Chivalric Swords (or whatever. It wasn't as if the Center was comprised of Peasants.
As for the Cannae battle tactics and the TW series, the Tactics (and the battle) can be played out with a fair degree of reality, excepting RTW.
In STW, the AI had an enormous tendancy to attack the Middle, and particularly so with its Knights (and to our great chagrin its General!). So, in presenting a *weak* middle in STW, the AI would react VERY much as Romans and continually shove units toward the Center. It was always a great tactic to have Archers in your second or third line to pummel the AI's troops attacking the middle, a huge AI mass, how could the Archers miss. The better the Archers the more the massacre.
In MTW, the AI's tendancy to attack the Center was a bit more subdued than STW, but the tendancy still remained. In fact, by presenting a *weak* middle, and placing your General behind the middle (like Hannibal), this served two purposes.
One, the AI is aware that killing the General is a high objective and usually leads to victory. So placing your General in a weak position attracks the AI to focus its attack at that point.
Second, placing your General directly **near** the weak center troops, causes them to Hold longer, that is they won't Flee as easily or quickly.
With the General close and setting the weak center troops on *Hold Position* the troops would usually fight to the death, given a decent 3 star or better general and the troops have modest experience 2/3 or so.
MTW's AI had a tendancy to attack toward the General, so again, MTW's AI would shovel troops toward the Center. Though, the AI would certainly attempt to Flank with its Cavalry or whatever. A player needed to watch for this and be prepared. I found that once you noticed the AI positioning to flank, a counter positioning would give the AI pause! and the AI's battle focus would resume toward the Center.
I also found that, when attempting Hannibals flanking manuever, either with Cav or Foot, it was prudent to do so with a *Screen* of Spears, as the AI tended to react with its Cavalry. A unit of Spears on Wedge and Hold would take care of the AI's cav and the flanking could continue, just as at Cannae.
The general gist to take away from it all is to use a *Strong* unit to Flank to one side or the other, defeating a **single** AI/Opponnet unit, and then using the remainder of that unit as well as that of the initial unit that had taken on the enemey flanked unit to continue flanking other AI/Opponent units. Just as Hannibal did with his Heavy Cavalry at his left flank.
Unfortunately, the documentary doesn't give a representation of the *attrition* that occurred as the troops engaged. One must rightly presume that Hannibals Heavy Cav suffered losses as it defeated the Roman Cav. In the MTW example, above, after the initial flanking success, a player may have a couple of units, that in total, only comprise 25-50% of a single unit (not to mention that they are now Uber troops, tired Uber troops), BUT that is enough to hit another AI/Opponnet unit at the side, or, preferrably, at the rear, and cause it to cave and **Flee**. After which its just a *rolling* effect down the line, with the **Flight** effect gradually prevading the AI/Opponnents troops, and they all run.
To more precisely emulate Cannae, the Fleeing effect would have to be toned down quite a bit, BUT, overall the Outcome and the general Tactics can be **almost** precisely effected in STW and more so, in MTW/VI/MedMod, particularly so, given these versions' Terrain effects and Unit Settings, which differ so greatly from RTW.
n00bicus,
Quite right! One or two units held in reserve to plug the middle was ALWAYS prudent, though the need was definitely dependant upon the quality of the Center troops.This means you would be wiser to station extra troops immediately behind the point you expect to be pushed back in.
Generally, in MTW, my Center was comprised thusly,
W x x W
a a
g
r
W = unit on Wedge and Hold Position (I started this in STW because of the AI tendancy to quickly charge its Knights. I think it did this because it saw the General *weakly* defended by just a couple of units of weak troops.)
x = unit on Hold Position
a = Archers
g = General
r = Reserve Unit
You're also right that the TW engine doesn't really allow for the Center to be "Pushed-Back". So, how I developed my tactic was to still use a Convex formation resembling a stepped pyramid:
w x x w
F x aa x F
F g F
r
Simply put, primarly, using the F units to Flank, in this way moving my flank units forward, Convex to Straight, and then the outter most Flank units to Concave. Of course there are variations, and, in order to carry out the manuver, your middle MUST MUST **Hold***.
Impossible to effect in RTW 1.1, and very difficult in 1.2.
Took me YEARS to *perfect* the Tactic. In all TW versions save the MedMod (and not including RTW), using the tactic and a *single* stack, ultimately, I could defeat **any** number of AI stacks. The size of the AI force began not to matter, the only thing was how well I, as the General, effected the manuevers. There in lied the Challenge---to be Hannibal, Ceasar, whomever. Ultimately, it was **Generalship** that mattered. It's what's missing in RTW.
Unfortunately, my PC isn't setup properly, so I can't pull it off my DVR, but maybe someone else can. If so, it could be uploaded to one of the Usenet *binary* groups, but NO, it won't be *legal*. Though, I doubt the Discovery channel is having a problem with folks poaching their content. ;)Is there anyway to download all these episodes of Time Commanders or even this program legally? Because I don't have Discovery Channel. Actually, i doubt I can even get it here.
[Oh well, my little diagrams won't space correctly when posted. Hope you can imagine what I mean.]
~ToranagaSama
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