Kull, I can't disagree with the basic premise...except for trying to adjust if for general's stars. That is a slippery slope. I'll stick with the ideology of focusing on building one decent AI. (The old KISS principle.) Now, if the AI gets so good that the average human player cannot beat it on equal terms, then it is time to start artificially handicapping it. We are a long way from that at the moment.
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