Results 1 to 20 of 20

Thread: Explanation of Suicidal Generals from CA

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Member Member Turbo's Avatar
    Join Date
    Oct 2002
    Location
    New Jersey
    Posts
    414

    Default Re: Explanation of Suicidal Generals from CA

    Maybe generals should be simulated abstractly instead as a physical unit. Routing is completely out of control and unrealistic as is without the additional routing because a general died.
    When you decide that servicing your core niche is no longer important, you might as well put a gun to your corporate temple. - Red Harvest -

  2. #2
    Senior Member Senior Member Jambo's Avatar
    Join Date
    Jul 2002
    Location
    Athens of the North, Scotland
    Posts
    712

    Default Re: Explanation of Suicidal Generals from CA

    Does anyone know how the AI controls its general if the number of soldiers in a general's unit is modded down to the lowest possible, i.e. 1 in the export_descr_units file?

    Does it then still consider the general unit to be such a tough unit worthy of frontal assault?

    Given that the AI has in general fewer family members than the human player, maybe this is a suitable way to balance out the advantages of having family members on the battlefield?
    =MizuDoc Otomo=

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO