Maybe generals should be simulated abstractly instead as a physical unit. Routing is completely out of control and unrealistic as is without the additional routing because a general died.
Maybe generals should be simulated abstractly instead as a physical unit. Routing is completely out of control and unrealistic as is without the additional routing because a general died.
When you decide that servicing your core niche is no longer important, you might as well put a gun to your corporate temple. - Red Harvest -
Does anyone know how the AI controls its general if the number of soldiers in a general's unit is modded down to the lowest possible, i.e. 1 in the export_descr_units file?
Does it then still consider the general unit to be such a tough unit worthy of frontal assault?
Given that the AI has in general fewer family members than the human player, maybe this is a suitable way to balance out the advantages of having family members on the battlefield?
=MizuDoc Otomo=
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