started playing again,RTR 4.cant remember, anyway to make gameplay different, i thought id try a different approach
, see what you think? my style of play is almost role playing, for example, whatever city a general is born in, then this is the city he will die in, so say a general is born in arretium, at the age of 16 he will be sent to join his father/grandfather in whatever campaign there engaged in, when his father has reached 65, i retire him to his home city Arretium, & the son then inherits the army, if the son manages to reach 65 then he gets pensioned off & can live out his days in peace, however when i say he inherits the army, this is not strictly true, because the army his father soldiered with are retired as well, they receive there inheritance, so the new general & his men must hold the fort/city until a new army joins them
this can take several turns so progress is slow, no blitzkrieg, only units from the generals home city are recruited, along with aux units from provences occupied from said general
so, again this really slows down progress, but keeps you on your toes
the effect is that certain families from certain cities fuel or supply an individual campaign, the same applys to armadas, a fleet is retired upon retiral/death of their admiral, assasins & diplomats are allowed to retire as well, (wages can get out of hand if not monitered) the only downside is the micro management! ie need a notepad at all times, but i find it really keeps your interest, & as long as i dont get to drunkthen it is managable
what say you? different approach, or complicating things
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