So, how is EB going to keep the lower quality units from being totally ecplised in the later game?
Here's my idea, it's quite simple: training turns!
We all know that from most factions, money isn't much of a problem after about 20 years. So at that point a play just trains the most expensive units that he has tech for.
Obviously, historical armies were composed of not just elites. And training cost is not a feasible way of limiting elite proliferation.
You might notice that for the units with multiple training turns, there is rarely proliferation. One can have legionnaires all over the place but not Urban cohorts, they just take too long to train. Also, because 2 legion cohorts can beat 1 urban cohort, there is an intrinsic motivation to produce regular legions and thus keep things historically correct. The same thing can be said with legionnary cavalry versus Roman cavalry.
This training turns trick is especially useful with the pre-Marians. As those who have played a Roman campaign on 1.2 know, the Marius event is pushed back so there ends up being a proliferation of triarii and principe. There is no incentive to train hastati after principe become available. If you make hastati 1 turn to train and 2 turns for principe and triarii, then you have a big incentive to train hastati. To keep cavalry numbers at their historical levels, equite should take as long as 3 turns! The same thing can be done for all cavalry types in all factions. Historically there was always more infantry than cavalry in armies. But in RTW, cavalry predominates armies. I think higher maintaince costs and longer build times are in order to counter this.
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