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Thread: RTR v. SPQR mod

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  1. #1
    American since 2012 Senior Member AntiochusIII's Avatar
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    Default Re: RTR v. SPQR mod

    You can have both of them by following some simple instructions available here. I don't know the link, though. The way I do it is just making 2 data files (preferably 3, with one being 1.2) in the Rome folder. One called SPQR, the other RTR, and the last 1.2 (or anything you like) When you want to play any mod or 1.2, just name that folder "Data" and enter the game.

  2. #2

    Default Re: RTR v. SPQR mod

    I play with SPQR now, and like it very much. Far more bigger battles, and also longer. Unit defences are adjusted around 40 or so, and this enables the combat lasts very long. At least enemy units don't rout in a few seconds. Once I was attacking enemy city, my hoplite and enemy's hoplite locked each and fought so long that I have to find other route in order to get to city center and surround the enemy hoplite.
    0-recruit time, combined with AI's economical advantage in H/VH campaign, makes AI army much bigger and far more frequent. This makes earlier campaign very challenging.
    Additional cool units and new skins.

    Cons...mid/late campaigns somewhat boring, unchallenging. You have huge money/population, with this you can build huge army in just one turn. Loss of entire army doesn't seem too much disaster. Self restraint required(like not recruiting army from conquered city in several years).

    As for RTR, I don't have much to say. Just I don't like longer build time, and too much *realism* things(like quarry to build stone walls). But ZoR(Zone of recruit?) is good idea.

    Personally, it will be good if SPQR with ZoR.

  3. #3
    Blue Eyed Samurai Senior Member Wishazu's Avatar
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    Default Re: RTR v. SPQR mod

    RTR is much better, i know this cos i havnt played SPQR joke. anyways all ive heard about SPQR makes it kinda sound like a kids game, whereas rtr is just more realistic, the combat is fixed, so your units dont rout after 5 seconds of combat, also your map starting postions are more accurate, and as for that big greek army next to the small roman republic, that guys name is Pyrhus, king of eppirus. he invaded italy about this time and caused the young, small roman republic a few headaches. Anyways im eagerly looking forward to the EB mod
    "Wishazu does his usual hero thing and slices all the zombies to death, wiping out yet another horde." - Askthepizzaguy, Resident Evil: Dark Falls

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  4. #4
    Member Member Benny Moore's Avatar
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    Default Re: RTR v. SPQR mod

    Last time I checked, neither had historical unit sizes. Is this still the case? Centuries should be eighty men plus officers, and turmae (the cavalry equivalent of a century) should be thirty two men (I believe equites were thirty men each, though).

  5. #5

    Default Re: RTR v. SPQR mod

    i think i'll wait for EB instead of downloading either of these two...

  6. #6
    Member Member Benny Moore's Avatar
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    Default Re: RTR v. SPQR mod

    That sounds like sage advice.

  7. #7

    Default Re: RTR v. SPQR mod


    You know there's no upper limit of the number of mods you can download, right?

    I downloaded and played both over the course of this weekend (and I'll most likely play EB as well when it's released) so there's no real reason why you need comment from a position of ignorance of one (or both) mods.
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