Where did you get that information? And why did I not experience crashes on the previous two versions, which did not have the shoreline squares?
Where did you get that information? And why did I not experience crashes on the previous two versions, which did not have the shoreline squares?
Have CA actually said that?As others have said, the square shores are an unfortunate side-effect of trying to fix CTDs and deployment problems that arose from maps which were partially covered with water.
I dan't recall having seen anyone prove it, just some people repeatedly claim it as a quick fix.
maybe those guys should be doing something more useful...
I have experienced this bug in my recent Scicilian campaign as the Greeks, it has not been a major problem, but it was annoying when my cavalry charged through a port, the walls not the open space. It is a bit of an annoyance, but not the top of my bugs list.
You do have a bad attitude, if youi listened to people and treated them respectfully you would get much further, you should also look beyond someones views on bugs and not judge them on this one issue.
"A man's dying is more his survivor's affair than his own."
C.S. Lewis
"So many people tiptoe through life, so carefully, to arrive, safely, at death."
Jermaine Evans
I can't give you the exact quote either. But this is the info I found when I searched the forums here and at the .com when I first encountered the ugly squares, which was back when the 1.2 patch first came out. I had no CTDs myself prior to this, but I can confirm that the AI had no small problems handling the coastal maps. And it still does in those maps that are unaltered (I remember a really bad one near Tarentum in 1.2). I think, however, that it was mainly a matter of not having enough space to deploy if large areas were water.Originally Posted by hoom
Some people get by with a little understanding
Some people get by with a whole lot more - A. Eldritch
If this is true, then introducing a new bug (square shores) to fix a more serious bug (CTDs) is progress of sorts, but not ideal. I hope in the expansion CA can fix the CTDs without having to resort this frigs like this.Originally Posted by hrvojej
He does sit in gold, his eye red as 'twould burn Rome.
Well I've seen lots of people call it a hotfix but in the absence of proof in the form of a CA quote it is a bloody ugly bug that needs to be fixed.
I believe that CA simply failed to take into account what happens when you place a terrain feature near the shoreline.
Almost all occurences of the square shoreline I have seen involve stuff like a rock being placed near the shoreline rather than the water being near the deployment area.
Further, I had a battle with water being a major part of my side of the map and no sign of squared off shoreline.
I had a near full stack + 4 units of reinforcements making the full stack.
My deployment zone was limited to the part of the map that was not underwater.
This was still plenty big enough to fit a huge full stack and then some.
My army started on the land.
My reinforcements were cut off by the water but 3 of them spent the greater part of the battle successfully navigating the (not squared off) shoreline to the playable part of the map without loss.
The battle did however chug something chronic which I believe was the pathfinding code working hard to navigate the shoreline.
To me this indicates that the squared off shorelines have nothing whatsoever to do with deployment zones.
maybe those guys should be doing something more useful...
Well said. I played round with a coastal map in the editor, and I think if I remember correctly that introducing a feature (in this case a town) caused one of these squares to appear on the coastline next to it - though you may have to experiment to verify this.
dolce decorum est pro patria mori
You are quite correct, and I've stated as much before. If people would use the editor, they would easily see just what causes this bug. It has nothing to do with game crashes.Originally Posted by jimmyM
Also, I never had a game crash in a shoreline battle, or any battle, before the patch (back when there were no shoreline squares) or after the patch. All of my many crashes happen on the campaign map. So the shoreline squares aren't there to fix crashes caused by normal shorelines, because normal shorelines did not cause crashes.
For the final time, I recommend playing around with the editor for ten minutes. You will see what causes the bug. They introduced it when they gave us wonders, ports, and ships on the battle map, and I wish that they would revert it to the old. Who wants to see a wonder once every three hundred battles when the rest of those battles are riddled with shoreline squares?
The absence of CA quotes on anything these days is quite pervasive, so I don't think you'll be in luck with finding that kind of proof.Originally Posted by hoom
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And the AI is the one who's having problems with deployment and pathfinding. And whatever the reason was for these squares to appear, it's definitely not a very fortunate or pretty one.
Some people get by with a little understanding
Some people get by with a whole lot more - A. Eldritch
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