I'm very glad my proposal has sparked interest. It seems that every good 'mod-worthy' game coming out has interested gamers into making mods which try to replicate a world as depicted in history, or in some franchised fantasy book, comic, etc... It's an admirable pursuit and I'm very much in awe of the great mods online these days. But such mods can be potentially confining too. For instance, MTW is an awesome game, especially with the right mod. But as a historical simulator, it's fairly unlikely, no matter how it's modded.

I say to the pioneers here, why try to replicate history or another's work? There's big talent here. Make your own world and not some copy. Feel free to blend in any archetypes or outside material, but in the end, synthesize it and make something unique.

PS... Magic is not necessary, although it would be great as an optional module.

GL!