So is there magic or not?
I say no
I'd have to say no as well. But maby in a later release.
Thank you Darkshadow.
Here is a faction that I made up.
T'alassie
Location: Western plains
Culture: American
Economic breakdown: Farming, silver mines, Iron mines
Provinces: N/A
Citys: N/A
Seaports: N/A
History: Originaly a collective of farms, they were forced to unify under one banner to help protect them selves during a time of war. They are now a major farming nation with a good standing army.
I figured you would like to see an American faction more then a Russian one.![]()
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BLOOD FOR BLOOD!
DEATH FOR DEATH!
Smelo tovarishchi v' nogu!
I like Bush...
No magic. So far it is sounding good. I have an idea too though.
In the south, we have mainly arabian style nomad factions, with the occasional arabic style faction who have permanent cities. The arabic factions would be very desert oriented, with little or no armour when fighting. They would also use plenty of cavalry.i was thinking like a big Vally with a volcano in the middle. And some big lakes to act like oceans, and some mountians and what not.
The southern reigons are arid and dry while the eastern reigons are wet and humid.
The north is cold and dry, while the west in warm and dry.
In the east, we have asian style factions, who are very centred around farming, and, like our world, produce something like silk for some sort of important trade route, which means they should be incredibly rich. Their armies would be focused around heavy elite infantry, and light peasantry soldiers, with some heavy cavalry.
In the west, we have the European style factions. I don't know what we would have for them.
And as for the northern regions...warrior eskimos maybe?![]()
North is for Russia... And Canada can come along too...![]()
Good idea comrade.
Ok, next question. Do you want the factions to be big empires? or little tribes that are just gaining power?
BLOOD FOR BLOOD!
DEATH FOR DEATH!
Smelo tovarishchi v' nogu!
I like Bush...
A mixture. Like in the arabic south, the big factions with established armies are continually fighting the small nomadic tribes. This would force the nomads to establish fortified positions. These forts would develop into towns, and eventually, they gain enough power to overthrow the more established factions. After all, does anyone remember in MTW how some provinces didn't have a castle in and they were empty, so you had to start from scratch and build a wooden fort?Do you want the factions to be big empires? or little tribes that are just gaining power?
Ok so to the south, mostly Nomadic tribes with 1 or 2 established Empires.
The East, Reletively speaking, well of Empires.
The West, Midevil Europe and some Native American.
The North, Russian and Mongolian nomadic Empires.
How is that? And how was the test faction?
BLOOD FOR BLOOD!
DEATH FOR DEATH!
Smelo tovarishchi v' nogu!
I like Bush...
It was quite good. Now, if we are actually going to make this mod:
1) We actually need to know how to mod. After all, by doing this, we are creating an entirely new campaign map. If we don't know how to mod, maybe we could find someone who does?
2) What should we call it?
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