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Thread: Autoresolve tip

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  1. #1
    Date Harumune Member Herakleitos's Avatar
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    Dec 2004
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    Default Re: Autoresolve tip

    Hey oaty,

    good tip, I noticed this myself in naval battles but since I rarely autoresolve land battles I didn't know it applies there as well. I think that the autocalc actually uses the first unit of your army the most but since that would mean the general in most cases it treats the second unit as the first normal unit.
    'ho polemos pater pantoon'

  2. #2
    Barbarian of the north Member Magraev's Avatar
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    Default Re: Autoresolve tip

    Yes it's absolutely true - I'n not sure if that means that you should but your most expendable unit in that slot or the best one though.
    Nope - no sig what so ever.

  3. #3

    Default Re: Autoresolve tip

    i rarely autoresolve land battles but thanks for the tip about navals.

  4. #4
    Senior Member Senior Member Oaty's Avatar
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    Default Re: Autoresolve tip

    Quote Originally Posted by Magraev
    Yes it's absolutely true - I'n not sure if that means that you should but your most expendable unit in that slot or the best one though.
    Autoresolve.... means you have no control. So who do you want in control, your newby ricky recruits or your veteran headchopping warriors. Really think of that 2nd unit as your right hand man. The real man doing the work not the general.

    The better your second unit is the better chances you have of winning. But it does seem an inexperienced trireme does better than most veteran biremes and inexperieced quingreme will outdo experienced triremes. Even though those Biremes have better stats includinding there experience over triremes or quingremes it also seems to take in base quality of the unit. So for autoresolve it seems you should put your best unit (with base stats) and with the most experience there.
    When a fox kills your chickens, do you kill the pigs for seeing what happened? No you go out and hunt the fox.
    Cry havoc and let slip the HOGS of war

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