3ds max is one tough program to follow and I only get 30 days to use it.

EADINGAS That's my original plan to leave in temples/ barracks and such if that's what you're referring to. Anyways you said once I change the pathing system I can go about removing buildings in text files. So if I delete the pathing system files remove the buildings will the A.I. know to head for the town square. Well I guess there's only one way to find out a CTD will be a quick answer and if the A.I just stands there that's my other answer.

Looking at the files though it seems a breach in the wall is not part of the pathing system. Amother observation is that bridges seem to have a pathing sytem also..... I've seen wierd things happen there. Well it looks like this might just work without too much modding hopefully. Well I'll have time tomorrow hopefully to run into joys or unfortanately CTD's

PROFESSOR plan b is no buildings at all but I think the A.I. can handle it with the basic buildings, extra walls would be nice but that goes back to crippling the A.I. wich is what I am trying to eliminate.

Hopefully it will make the A.I. better and cities can be modded unlike the battlefield A.I. wich as far as I know is unmoddable. The real problem is the A.I. treating the entrance like a flood gate. and all 20 troops come flying in and when they have a spy open the gate it is just horrific. But with no buildings blocking there paths I only get one chance to swarm them and that is when they enter.