This may seem a little controversial to some, but I reckon phalanx units really ruin the challenge of the siege and city aspects of this game. It's almost impossible to lose a city to the AI when you're defending it with phalanx units. Simply align them in the city plaza at strategic choke points and wait for the AI to launch itself on the units in whatever random and inane order it chooses. I will sometimes lose as little as 1000 when defending cities with phalanx units. I'm not even talking about the top phalanxes either, simply militia hoplites or levy pikemen will do.
Granted, this is as much to do with the strategy the AI employs for city assaults as it is for the power of a phalanx in tight choke spots. The AI fails to use archers properly once inside the city - instead of firing on stationary units like phalanxes, it will use all archers and skirmishers in melee to get to the city plaza.. In fact, as soon as a city wall is breached or once inside a city, all AI units do is charge in an ill-thought-out manner to the city plaza.
The trouble is, trying to find a suitable solution to keeping the game challenging when using a nation with phalanx units? In the field I'm aware phalanx units are far more susceptible and major nerfing will impact on this part too much. Does anyone have any ideas?
So far, what I've decided to do is try reducing the "mass" of phalanx units a little (by 0.2), so that in city fights there will be a greater chance that a massed mob of attackers can disrupt their formations a little more.
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