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Thread: Hot Seat Mod - Beta Release

  1. #61
    Bug Hunter Senior Member player1's Avatar
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    Default Re: Hot Seat Mod - Beta Release

    I exeprimented a little with the scipt.

    I have no idea what I changed, maybe some formatting was wrong before, but it should work now more then 2 tunrs.


    *script deleted to prevent confusion*


    Still, there is a bug, that when you open city menu, next Esc will move you to other player's turn. Don't know what casues this.
    Last edited by player1; 05-02-2005 at 21:38.
    BUG-FIXER, an unofficial patch for both Rome: Total War and its expansion pack

  2. #62

    Default Re: Hot Seat Mod - Beta Release

    GREAT!

    Really! When me and my friend putted that new script in all went great!

    Really really thanks again :D

  3. #63

    Default Re: Hot Seat Mod - Beta Release

    can one of you post the files you used to make it work? im stuck...

  4. #64
    Bug Hunter Senior Member player1's Avatar
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    Default Re: Hot Seat Mod - Beta Release

    Well I must confess that I really don't have no other files exempt script inself (that I posted here).


    With just that file, you could by starting it with descr_strat.txt, get hotseat mode, but with no load/save option.

    But, it is good enough to test it's bugginess.


    Maybe Cealin has whole list of files needed to enable save/load, as well as to make script restart after reloads (pressing F1 and then ?, and show me button)
    BUG-FIXER, an unofficial patch for both Rome: Total War and its expansion pack

  5. #65
    Bug Hunter Senior Member player1's Avatar
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    Default Re: Hot Seat Mod - Beta Release

    Now, I don't know what to say.

    I returned "doubled ButtonPressed" and now scripts works excellent, without any appearent bugs.
    Now, what is really different between my new script and original I have no idea. Copy/Paste of original didn't worked, while this one works. Maybe it has something to do with formatting?


    Here is the script:
    (I'll delete old listings to prevent confusion)

    Code:
    ;Hotseat script by Myrddraal Beta Version
    script 
    ;Set up counters
    declare_counter loop		;Used to keep script running
    set_counter loop 1
    declare_counter faction		;Used to determine who's turn it is
    set_counter faction 1
    declare_counter waitcounter	;Used to stop the script swapping control between
    set_counter waitcounter 1	;the two factions back and forth
    declare_counter esckeystolen	;Used to check what the escape key is supposed to do
    set_counter esckeystolen 0
    suspend_during_battle on	;Make sure the script doesn't stop working after a battle
    ;---------------------------------------------------------------------
    monitor_event ButtonPressed ButtonPressed end_turn	;The user presses the end turn button....
    	if I_CompareCounter faction = 1
    		console_command halt_ai germans		;Stops the AI at the start of
    	end_if						;the German turn if faction = 1
    	if I_CompareCounter faction = 2
    		console_command halt_ai romans_julii	;Stops the AI at the start
    	end_if						;of the Julii turn if faction = 2
    	steal_esc_key on		;Stops the escape key from bringing up the menu
    	set_counter esckeystolen 1	;so that it can be used to switch control
    end_monitor
    ;---------------------------------------------------------------------
    monitor_event EscPressed TrueCondition	;Player then presses esc to control the next faction.
    and I_CompareCounter esckeystolen = 1
    	set_counter waitcounter 0
    	if I_CompareCounter faction = 2
    	and I_CompareCounter waitcounter = 0
    		console_command control romans_julii	;If currrently controlling the germans,
    		set_counter faction 1			;switch to the Julii.
    		set_counter waitcounter 1
    	end_if
    	if I_CompareCounter faction = 1
    	and I_CompareCounter waitcounter = 0
    		console_command control germans		;If currently controlling the Julii,
    		set_counter faction 2			;switch to the germans.
    		set_counter waitcounter 1
    	end_if
    	steal_esc_key off	;Set the esc key back to menu.
    	set_counter esckeystolen 0
    end_monitor
    while I_CompareCounter loop = 1	;Make sure the script doesn't end
    end_while
    terminate_script
    BUG-FIXER, an unofficial patch for both Rome: Total War and its expansion pack

  6. #66

    Default Re: Hot Seat Mod - Beta Release

    whenever i try to start up rome total war after copying and pasting the nessicary txt it come up with a error that points to this part




    ;------------------------------------------
    AdviceThread Help_Campaign_Keyboard_Shortcuts_Scroll_Thread
    GameArea Campaign

    Item Help_Campaign_Keyboard_Shortcuts_Scroll_Text_01
    Uninhibitable
    Verbosity 0
    Threshold 1
    Attitude Normal
    Presentation Default
    Title four_turns_Title
    Script scripts\show_me\descr_strat.txt
    Text four_turns_Text1

  7. #67

    Default Re: Hot Seat Mod - Beta Release

    I will upload ALL the files that I have changed to succesfully run the script with Rome Total War 1.2 (vanilla) and with Rome Total Realism (with the newest patch).

    You should be able to change the factions you want to play in the script file.

    For example; I play with Julii and Greece. I choose Julii when I start a new campaign and then run the script with F1 etc.

    Here you can download all the changed files needed for Rome Total War 1.2 (vanilla); Download here

    Here you can download all the changed files needed for Rome Total Realism (newest patch); Download here


    The idea is you download those RARs and copy those files over the existing files in the same directory's.

    So put

    export_descr_advice
    export_descr_advice_enums
    in data

    etc. etc. The maps in the winrar archive tells you where you have to put them.

    Good luck and have the same fun as me :D

  8. #68

    Default Re: Hot Seat Mod - Beta Release

    you might wanna add a .rar after that file name, i added it to mine but i wouldnt want you to confuse others

  9. #69

    Default Re: Hot Seat Mod - Beta Release

    Okay, until I change the names everyone put .rar behind it if you need to.

    So Drake22, does it work for you now?

  10. #70

    Default Re: Hot Seat Mod - Beta Release

    yeah thanks i wonder if i can mod it to be 4 players.... least i got your files if i mess up

  11. #71
    Shaidar Haran Senior Member SAM Site Champion Myrddraal's Avatar
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    Default Re: Hot Seat Mod - Beta Release

    Thanks people, I'm sorry I didn't do this myself

  12. #72
    Bug Hunter Senior Member player1's Avatar
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    Default Re: Hot Seat Mod - Beta Release

    Myrddraal,
    What exaclty prevents having two players next to each other in faction queue.

    It is related to halt_ai function?


    EDIT:
    Also, it would be good to update first post with formatted code I posted, as well with link to rar download of working script.
    Last edited by player1; 05-04-2005 at 08:56.
    BUG-FIXER, an unofficial patch for both Rome: Total War and its expansion pack

  13. #73

    Default Re: Hot Seat Mod - Beta Release

    Quote Originally Posted by player1
    Also, it would be good to update first post with formatted code I posted, as well with link to rar download of working script.
    That would be good indeed, you can use my download ink if yo want to.

    Now to the next problems;

    - It doesn't seem to work for me when I want two factions with none of them Julii included. For example; if I change germans into seleucid and romans_julii into carthage it doesn't work properly. For now it seems I must play with the julii. What can cause this? (I've tested with this and if I execlude the julii the script goes wrong).

    - How do we add more factions, like 3 or more? I'm currently trying-out with this but I am totally noobish with scripting (this is my first script I've ever seen), and I don't think I can make this work out.

  14. #74
    Shaidar Haran Senior Member SAM Site Champion Myrddraal's Avatar
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    Default Re: Hot Seat Mod - Beta Release

    player1, I have worked a way around the problem, but I'm going to release it with the multiplayer script.
    player1 and Cealin, do you want to help me finish off the multiplayer campaign script?

  15. #75

    Default Re: Hot Seat Mod - Beta Release

    I would do anything I can, but as I already said, I'm very noobish with scripting.. So I'm not sure what I can do for you? (Except uploading the files and letting everyone know about it )

  16. #76

    Default Re: Hot Seat Mod - Beta Release

    Quote Originally Posted by Cealin
    I would do anything I can, but as I already said, I'm very noobish with scripting.. So I'm not sure what I can do for you? (Except uploading the files and letting everyone know about it )
    someone has to :)

  17. #77

    Default Re: Hot Seat Mod - Beta Release

    Absolutly amazing, this is ace. I got it to work from the download straight away and thank you for that. But i want to change the 2 factions to greeks and macedons, so i went into the script and where ever I saw "roman_juli" i put "greek" and where ever i saw german i put "macedon" but this didn't work at all when i ran it in-game the turn just want round back to greeks and when i hit esc it perminatly changed to macedons. Could some1 please let me know what i did wrong? I think i mighta put in the wrong names for the 2 factons or i might need to set a new number for then or something i havn't realised. Sorry I never scripted b4 so i don't know anything i'm just trying to use common sense and reading my way through the script.

  18. #78

    Default Re: Hot Seat Mod - Beta Release

    Hey Myrddraal, did you ever get a copy of that app I wrote to transfer the save files over the network automatically? I think I gave it to Susie but I wasn't sure if it got around to you and I haven't seen you online lately. I haven't worked on my app since I released that last one, I have been doing clan websites lately . I really haven't heard any feedback about it, but then again it was just something I slapped together. Give me a ring.

  19. #79
    Shaidar Haran Senior Member SAM Site Champion Myrddraal's Avatar
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    Default Re: Hot Seat Mod - Beta Release

    yep, it should be greek_cities

  20. #80

    Default Re: Hot Seat Mod - Beta Release

    Such an app would be great freakofnature!

    bowly69: I'm not sure the script would work when you change germans into macedon and romans_julii into greece_cities.. I tried to make it run like this, but it seems you must have Julii in it?

    These are all the faction names you can put into the script:

    romans_senate
    romans_brutii
    romans_scipii
    romans_julii
    egypt
    seleucid
    carthage
    parthia
    gauls
    germans
    britons
    greek_cities
    macedon
    pontus
    armenia
    dacia
    scythia
    spain
    thrace
    numidia
    slave

  21. #81

    Default Re: Hot Seat Mod - Beta Release

    IT WORKS IT WORKS....**jumps up and starts dancing bout the room***
    hehe well as u can guess i got it to work from the download that Cealin kindly posted so yay. one small note thoiugh if run with show_err i still get the same error when closing RTW. cant reckognise some token(the eaxct error is somewhere on this post). but it still works fine??? wierd huh?
    "How come i cant make friends like that"
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  22. #82

    Default Re: Hot Seat Mod - Beta Release

    Thx alot Cealin, Myrddraal i'll see if i can change it.

  23. #83
    Shaidar Haran Senior Member SAM Site Champion Myrddraal's Avatar
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    Default Re: Hot Seat Mod - Beta Release

    Such an app would be great freakofnature!
    Were working on a multiplayer campaign, I though you guys had realised that by now...

  24. #84

    Default Re: Hot Seat Mod - Beta Release

    does anyone think they can modify this to be 3 players? or 4? i tried but it always results in it going back to 1 player

  25. #85

    Default Re: Hot Seat Mod - Beta Release

    yes i beleive it can be done but i am at uni at the moment so i will have to wait till i can get home to check my ideas i will keep u posted
    "How come i cant make friends like that"
    "You need to get out more"
    "Im in another galaxy, how much more out can i get"

  26. #86

    Default Re: Hot Seat Mod - Beta Release

    hows the hotseat going? or the multiplayer campagian? did they both die off? or had the major devolpment moved to a different site?

  27. #87
    Not affiliated with Red Dwarf. Member Ianofsmeg16's Avatar
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    Default Re: Hot Seat Mod - Beta Release

    can you help? i dl this and it ctds on the faction loading screen (as i press start campaign) thnx in advance
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  28. #88

    Default Re: Hot Seat Mod - Beta Release

    guys what happend is this thread is dead ???
    by the way tnx Cealin for giving download. but since time has passed can anyone give me the files with instructions for 1.3 to make it work ??

    i have some questions :

    1. does it work with 1.3\ BI

    2. is there a new version ??? sinces i got the link to this post i didnt search for full release yet. is there one ... LoL last post 6\20\2005 this is a bit far.... there must be something new.

    3. any news on more players or more fixes ?

    tnx
    Last edited by Dead_Like_Me; 11-30-2005 at 18:01.

  29. #89

    Default Re: Hot Seat Mod - Beta Release

    I'm trying to get this working so I can play against my brother but it won't work. I just wish I could download that fellow's .RAR so I could save myself the trouble as I know nothing of text file editing. Anyone got a copy of that .RAR? The one for RTR 6.2? If you do your help would be greatly appreciated.

  30. #90
    Member Member =E.T='s Avatar
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    Default Re: Hot Seat Mod - Beta Release

    @ Myrddraal: you are a RTW greatest Hero!!! thnx a lot ;)

    If you need a beta tester ,just tell me!
    Last edited by =E.T=; 12-02-2005 at 16:15.
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