@Nigel

script
;Set up counters
declare_counter loop ;Used to keep script running
set_counter loop 1
declare_counter faction ;Used to determine who's turn it is
set_counter faction 1
declare_counter waitcounter ;Used to stop the script swapping control between the two factions back and forth
set_counter waitcounter 1
declare_counter esckeystolen ;Used to check what the escape key is supposed to do
set_counter esckeystolen 0
suspend_during_battle on ;Make sure the script doesn't stop working after a battle
;---------------------------------------------------------------------
monitor_event ButtonPressed ButtonPressed end_turn ;The user presses the end turn button....
if I_CompareCounter faction = 1
console_command halt_ai germans ;Stops the AI at the start of the German turn if faction = 1
end_if
if I_CompareCounter faction = 2
console_command halt_ai romans_julii ;Stops the AI at the start of the Julii turn if faction = 2
end_if
steal_esc_key on ;Stops the escape key from bringing up the menu so that it can be used to switch control
set_counter esckeystolen 1
end_monitor
;---------------------------------------------------------------------
monitor_event EscPressed TrueCondition ;Player then presses esc to control the next faction.
and I_CompareCounter esckeystolen = 1
set_counter waitcounter 0
if I_CompareCounter faction = 2
and I_CompareCounter waitcounter = 0
console_command control romans_julii ;If currrently controlling the germans, switch to the Julii.
set_counter faction 1
set_counter waitcounter 1
end_if
if I_CompareCounter faction = 1
and I_CompareCounter waitcounter = 0
console_command control germans ;If currently controlling the Julii, switch to the germans.
set_counter faction 2
set_counter waitcounter 1
end_if
steal_esc_key off ;Set the esc key back to menu.
set_counter esckeystolen 0
end_monitor
while I_CompareCounter loop = 1 ;Make sure the script doesn't end
end_while
terminate_script
you chose your factions at the third line after the first break, and the sixth line after the break, i think

also, how do you implement this into the game? i mean how do you get it so that when you start a campaign this script will run?

thanks
stichmaster1