I'm curious about the faction numbering eg, if I_CompareCounter faction = 1
Is this just an internal id number used within the code (so any faction could be 1 or 2) or does it relate to the faction turn sequence in the game?
Edit: Also, I'd like to change the process by which the script is activated (activate it from a different AdviceThread, use a different trigger etc.) but I'm concerned about the effect that turning advice off might have. Is there some way I can ensure that the advisor will always appear even if the player has deactivated advice?
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