STW classic allows creating historial battles and eats custom maps.
STW MI/WE same as above and historical campaigns (tricky, but complex stuff is possible), extra full campaigns (can use hecoses WYSWYG editor), unit stats (best with patch 1.02), projectile stats and some graphis using RSW's BIF editor.
1. All stuff for modding STW such as guides, tools and examples are at 3d, but browsing to
http://tosainu.demon.nl (no www!) will allow you to grab files faster as there's no queue. Check the FAQs, Tools and STW dirs.
2. 8 Japanese + 1 Mongol in MI/WE.
3. Only the units that are there afaik.
4. This may be hardcoded too, but I'm not sure anymore. How does MTW do this? May be about the same idea.
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