Results 1 to 21 of 21

Thread: RTW:Fall of the Roman Era

  1. #1
    Senior Member Senior Member Ibn-Khaldun's Avatar
    Join Date
    Aug 2007
    Location
    Estonia
    Posts
    5,489
    Blog Entries
    4

    Smile RTW:Fall of the Roman Era

    RTW:Fall of the Roman Era


    RTW:FRE will cover the time period between early 3rd to late 4th century AD. (Begins in 220 and ends in 375)
    Roman Empire was on it's decline. Frequent murders of the emperors and possibility for civil war became common. Economy was declining. Wars in north against barbarians and in east against Sassanids were constant threat to Rome.

    RTW:FRE will give you chance to change the history. Can you hold the Roman Empire together or will you crush it as a barbarian or eastern king?? It is all up to you...

    Factions:
    Many of the RTW:BI factions are represented in this mod so most of the work will be done with Rome and eastern factions.
    So these are the factions at the moment...
    1. Roman Empire
    2. Sassanids
    3. Berbers
    4. Frankish Alliance
    5. Alemanni
    6. Saxons
    7. Celts
    8. Goths
    9. Sarmatians
    10. Vandals
    11. Huns
    12. Roman Usurpers
    13. Lombardi
    14. Burgundi
    15. Armenia
    16. Nabataeans

    Religion:
    1. Christian
    2. Zoroastrian
    3. Roman Beliefs
    4. Nomad Beliefs
    5. Barbarian(Northern) Beliefs

    Roman military reform:
    Diocletian made a military reform in the end of the 3rd century dividing the Roman army into 2 parts: "frontier troops"(limitanei) and the "central reserve"(comitatenses). This reform will be in the game. It must be in it!!

    Because I am not very good modeler you will not see any new units in it. But there will be some units from RTW used to make some factions more enjoyable. Roman Empire will have there legionaries back for an example
    Also there will be changes made to recruitment(this affects mostly Romans).

    I will try to give update soon.
    Last edited by Ibn-Khaldun; 03-30-2008 at 11:39.

  2. #2
    Senior Member Senior Member Ibn-Khaldun's Avatar
    Join Date
    Aug 2007
    Location
    Estonia
    Posts
    5,489
    Blog Entries
    4

    Default Re: RTW:Fall of the Roman Era

    Update 15.02.08

    1.All religions are made. There will be some changes made later mostly adding some more traits and ancillaries but for now I can leave it alone.
    2.Soon there will be modified map ready so I can post some screenshots
    3.Will finish the Roman Empire soon so I could start working with another factions.

  3. #3
    Member Member the greek's Avatar
    Join Date
    Feb 2007
    Location
    in the mighty kingdom of New Yorkshire
    Posts
    69

    Default Re: RTW:Fall of the Roman Era

    sounds intresting good luck!
    " its funny when you think that if no war had existed there could be no peace ,without war, peace has no oppsite,but in the end it means nothing but what is a idea but words that blossoms in the minds of fickle or brilliant men that give them purpose and to them a meaning ." William Anderson 1781

  4. #4
    Senior Member Senior Member Ibn-Khaldun's Avatar
    Join Date
    Aug 2007
    Location
    Estonia
    Posts
    5,489
    Blog Entries
    4

    Default Re: RTW:Fall of the Roman Era

    Thanks

    Now .. something about settlements in FRE..
    There will be settlements that have some bonuses and .. well .. settlements that don't
    There are military settlements (you can recruit your best troops there), trading settlements (sp? .. these towns will have many public order bonuses and trading bonuses that other towns do not have) and the rest...
    Navies can be recruited only in few places..
    Because at the start of the game most of those "bonus settlements" are belonging to the romans and to the sassanids they have some early advantages.. but losing a town where romans can recruit there legionaries can cripple them a lot
    Well .. so much about that ..
    Will try to give better update at the end of this week
    Last edited by Ibn-Khaldun; 03-27-2008 at 23:43.

  5. #5

    Default Re: RTW:Fall of the Roman Era

    You have another follower.

  6. #6
    Senior Member Senior Member Ibn-Khaldun's Avatar
    Join Date
    Aug 2007
    Location
    Estonia
    Posts
    5,489
    Blog Entries
    4

    Default Re: RTW:Fall of the Roman Era

    Good to hear that I have a follower

    About the mod ..
    I'm still working with it .. but because I'm doing everything at the same time (map,factions etc) then actually haven't done almost nothing

    But I promise to prove myself so I could post some screenies of the campaign map that I have been working for a long time (had some problems and got CTD's a lot but now I hope that I know what I'm doing )

  7. #7
    The Scourge of Rome Member Spartan198's Avatar
    Join Date
    Aug 2007
    Location
    THIS... IS... CALIFORNIA!!! *boot*
    Posts
    1,319

    Default Re: RTW:Fall of the Roman Era

    Quote Originally Posted by Ibn-Khaldun
    Roman military reform:
    Diocletian made a military reform in the end of the 3rd century dividing the Roman army into 2 parts: "frontier troops"(limitanei) and the "central reserve"(comitatenses). This reform will be in the game. It mus be in it!!

    Because I am not very good modeler you will not see any new units in it. But there will be some units from RTW used to make some factions more enjoyable. Roman Empire will have there legionaries back for an example
    Also there will be changes made to recruitment(this affects mostly Romans).
    So we'd start a campaign with the quintessential Roman legionaries and the reforms would replace them with comitatensis?
    If so,I would suggest tweaking some stats to make comitatensis superior to legionaries.
    My Greek Cavalry submod for RS 1.6a: http://www.twcenter.net/forums/showthread.php?t=368881

    For Calvin and TosaInu, in a better place together, modding TW without the hassle of hardcoded limits. We miss you.

  8. #8
    Senior Member Senior Member Ibn-Khaldun's Avatar
    Join Date
    Aug 2007
    Location
    Estonia
    Posts
    5,489
    Blog Entries
    4

    Default Re: RTW:Fall of the Roman Era

    Quote Originally Posted by Spartan198
    So we'd start a campaign with the quintessential Roman legionaries and the reforms would replace them with comitatensis?
    If so,I would suggest tweaking some stats to make comitatensis superior to legionaries.
    Yes .. you will start the campaign with "regular" legionaries and they will be replaced with comitatenses and limitanei after reforms...
    comitatenses will be stronger stat wise then legionaries but much-much more exspensive .. while the limitanei will be cheaper and little bit weaker then legionaries ...

  9. #9
    Senior Member Senior Member Ibn-Khaldun's Avatar
    Join Date
    Aug 2007
    Location
    Estonia
    Posts
    5,489
    Blog Entries
    4

    Default Re: RTW:Fall of the Roman Era

    Now .. it's been long time since the last update so it is good time for one now ..

    I'm making regional troops for the barbarians ..
    Those units are:
    Lombady Archers
    Burgundian Lancers
    Saxon Keel
    Frankish Sword Herbann
    Alemanni Axemen (2H)
    Frisii Pirates
    Frisii Pirateships (like large boats but stronger)
    Marcomanni Axemen
    Quadi Spearmen
    Chatii Foresters (missile unit)

    Now .. The Romans...
    These are units for them .. at least now ..
    Pre-Diocletian Reforms:
    Legionaries
    Legionary Cavalry
    Archer Auxilia
    Infantry Auxilia
    Cavalry Auxilia (non missile unit)
    *Provincial Infantry (cheap rebel fighting force)
    *Provincial Cavalry (cheap rebel fighting force)
    *Provincial Archers (cheap rebel fighting force)
    *Veterans
    Praetorians
    Praetorian Cavalry
    (this list is not 100% sure, there can be changes made to it)

    Post-Diocletian Reforms
    Limitanei
    Comitatenses
    Foederati Infantry (in northern provinces and barbarian lands only)
    Foederati Cavalry (in northern provinces and barbarian lands only)
    Auxilia Palatinii
    Plumbatarii
    Scholae Palatinae
    Sarmatian Auxilia (steppe provinces only)
    Cataphracts (eastern provinces only)
    Eastern Archers (eastern provinces only)
    Equites Sagitarii (mostly in eastern provinces)
    (this list is not 100% sure, there can be changes made to it)

    units with * can be trained after the reforms too..
    Last edited by Ibn-Khaldun; 03-30-2008 at 11:37.

  10. #10
    One easily trifled with Member Target Champion Motep's Avatar
    Join Date
    Oct 2006
    Location
    In flux
    Posts
    4,268

    Default Re: RTW:Fall of the Roman Era

    I'd give you a hand, but I do not have BI. Sorry.
    TosaInu shall never be forgotten.

  11. #11
    Death and Glory TW modder Member Flying Pig's Avatar
    Join Date
    Dec 2007
    Location
    Looking for a place to land...
    Posts
    313

    Default Re: RTW:Fall of the Roman Era

    erm...sorry but I have to mention this. The Roman Empire in the normal sense did not exist. There were two halves to it, the Eastern and Western empires, each ruled by a seperate Caedsar and Augustus. These were still nominally roman and never fought each other but the East spoke Greek and the West Latin, and neither helped either often, like when the Huns attacked the east and Germanics attacked the West. Prehaps your mod will use a superfaction to represent this?
    Death And Glory TW Needs You - Sign Up Now! All it takes is one PM!

    Ὦ ξεῖν', ἀγγέλλειν Λακεδαιμονίοις ὅτι τῇδε
    κείμεθα, τοῖς κείνων ῥήμασι πειθόμενοι.

    Ō zein', angellein Lakedaimoniois hoti tēide
    keimetha tois keinōn rhēmasi peithomenoi.

    Go, thou that passeth, to the Spartans tell
    That as per their orders, here we fell.

  12. #12
    Senior Member Senior Member Ibn-Khaldun's Avatar
    Join Date
    Aug 2007
    Location
    Estonia
    Posts
    5,489
    Blog Entries
    4

    Default Re: RTW:Fall of the Roman Era

    Quote Originally Posted by Flying Pig
    erm...sorry but I have to mention this. The Roman Empire in the normal sense did not exist. There were two halves to it, the Eastern and Western empires, each ruled by a seperate Caedsar and Augustus. These were still nominally roman and never fought each other but the East spoke Greek and the West Latin, and neither helped either often, like when the Huns attacked the east and Germanics attacked the West. Prehaps your mod will use a superfaction to represent this?

    This mod starts in 220 ... historically the Empire is still under 1 ruler in that time period ..
    There is roman usurpers faction (roman rebels) but there is no eastern or western half in this mod ..
    I planned to make the eastern empire to appear after certain time but left that idea alone .. it would be just too difficult to do .. at least for me ..
    Last edited by Ibn-Khaldun; 05-13-2008 at 00:35.

  13. #13

    Default Re: RTW:Fall of the Roman Era

    looks really good man, if you need help with anything send me a PM and i'd be happy to give you a hand. including a beta tester
    Brothers in Arms- A Legionaries AAR
    https://forums.totalwar.org/vb/showth...86#post1853386

  14. #14
    Senior Member Senior Member Ibn-Khaldun's Avatar
    Join Date
    Aug 2007
    Location
    Estonia
    Posts
    5,489
    Blog Entries
    4

    Default Re: RTW:Fall of the Roman Era

    Quote Originally Posted by Long lost Caesar
    looks really good man, if you need help with anything send me a PM and i'd be happy to give you a hand. including a beta tester
    I will remember that

  15. #15
    Beauty hunter Senior Member Raz's Avatar
    Join Date
    Aug 2006
    Location
    Australia.
    Posts
    1,089

    Default Re: RTW:Fall of the Roman Era

    Rather than making the legionaries weaker than the comitatenses... shouldn't you just make them more expensive and have the comitatenses cheaper? It just doesn't seem right that legionaries are weaker... But that's just my two cents... It's your mod after all.
    Quote Originally Posted by drone
    I imagine an open-source project to recreate [Medieval: Total War] would be faced with an army of high-valour lawyers.

    Live your life out on Earth; I'm going to join the Sun.

  16. #16
    Senior Member Senior Member Ibn-Khaldun's Avatar
    Join Date
    Aug 2007
    Location
    Estonia
    Posts
    5,489
    Blog Entries
    4

    Default Re: RTW:Fall of the Roman Era

    @Raz
    Legionaries actually are not weaker .. they have good stats but comitatenses being the mobile force will have higher attack/charge than the legionaries ..
    About the cost of the units .. legionaries are expensive .. but comitatenses will be even MORE expensive .. this way the comitatenses will be elite force they were in those days ..
    what I've read(this could be wrong off course) is that the numbers of the comitatenses were small and thats why I would make them difficult-do-get-unit ...


    Now ..
    About the progress ..
    Real life(yes .. I do have it) makes some limits to the progress of this mod ..
    Also ..
    I have no fresh ideas
    So .. I would appreciate any help I could get

  17. #17
    Son of a Camel Member anelious phyros's Avatar
    Join Date
    Apr 2008
    Location
    Your freagin suitcase!
    Posts
    528

    Default Re: RTW:Fall of the Roman Era

    If you need any help with unit descriptions or some historic stuff, i could help. But i'm on the Diadochi team so I won't be able 24/7.

    Just PM me for help, good luck.

  18. #18

    Default Re: RTW:Fall of the Roman Era

    Comitanses weren't historically better than the Imperial Legions we all know and love. They were reformed because the Empire losing money and the Legions were costing a lot of money for a limited number of soldiers.. Comitanses were formed to get more soldiers out of the same amount of money. This meant less training though, and the shields degraded back to oval scutums.

  19. #19
    Senior Member Senior Member Ibn-Khaldun's Avatar
    Join Date
    Aug 2007
    Location
    Estonia
    Posts
    5,489
    Blog Entries
    4

    Default Re: RTW:Fall of the Roman Era

    Quote Originally Posted by Roman_Man#3
    Comitanses weren't historically better than the Imperial Legions we all know and love. They were reformed because the Empire losing money and the Legions were costing a lot of money for a limited number of soldiers.. Comitanses were formed to get more soldiers out of the same amount of money. This meant less training though, and the shields degraded back to oval scutums.
    Yes .. comitatenses weren't that much better than the 'regular legionaries' but there numbers were decreased .. so the 'comitatenses legions' were usually around 1000 troops.

    So Diocletian created a central reserve, the comitatenses, who now enjoyed the highest status among the army.
    These new, mobile units were organized into legions of one thousand men, rather than the traditional full-scale size of the old legion.
    You can check this webpage .. it is quite good and I use it sometimes ..
    http://www.roman-empire.net/index.html


    Another thing is that I probably need at the moment someone who could help me with scripting ...

  20. #20
    Combustion Member beatoangelico's Avatar
    Join Date
    Oct 2007
    Location
    Italy
    Posts
    279

    Default Re: RTW:Fall of the Roman Era

    the shield actually didn't "degraded" at all. In the III century the scutum was already replaced by flatter oval or round shields, and the oval shield + spatha combo wasn't "worse" than scutum + gladius hispaniensis, just different.

  21. #21
    Senior Member Senior Member Ibn-Khaldun's Avatar
    Join Date
    Aug 2007
    Location
    Estonia
    Posts
    5,489
    Blog Entries
    4

    Default Re: RTW:Fall of the Roman Era

    Little update

    Here is the pic of the campaign map.

    As you can see it is not done completely.
    Armenia is still missing(Eastern Roman Rebels will be Armenia).
    Also Mauretania should belong to Roman Empire.

    I haven't got time to work on this project as much as I wish I could.
    Still need someone who can help me with scripting(I really suck on that)

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO