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Thread: Eliminating Command Traits?

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  1. #1
    Member demon rob's Avatar
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    Default Re: Eliminating Command Traits?

    Good luck with it.
    Traits seems something they thought was cool from Medieval, and have now taken it too far with all the traits and the ancilliaries. They couldn't even debug it as shown by the hundreds of fixes the CVP did (which CA are ignoring it seems).

    Would it work by just making the traits file empty?

  2. #2

    Default Re: Eliminating Command Traits?

    I wouldn't remove them altogether because some traits and ancillaries do add a depth to the game, and make the generals a lot more diverse, as they should be.

    How about simply changing the trait occurence to half or third (or even a quarter) of their original %s instead? That might work but it would take a very long time to edit all the traits/ancillary stats.

  3. #3
    Alienated Senior Member Member Red Harvest's Avatar
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    Default Re: Eliminating Command Traits?

    Hmmm, my new sig doesn't show above...so I'll show it off here, as it fits.
    Rome Total War, it's not a game, it's a do-it-yourself project.

  4. #4
    Member demon rob's Avatar
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    Default Re: Eliminating Command Traits?

    Just did a little play and left the traits but removed the effects,
    ie:

    export_descr_ancillaries.txt
    change all " effect " to ";" to disable effects from happening.
    ie ancilliaries exist but have no values.

    export_desc_character_traits.txt
    change all " effect " to ";" to disable effects from happening.
    ie ancilliaries exist but have no values.

    Another means would have been to set values to 0 or remove triggers. Above was just a quickie by search and replace.

    Didn't crash the game so I guess this would do the job.

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