I have accepted that every game published will be bugged to some degree. I don't like it, but I have accepted it. What separates the bad from the good (and the great) is how the game is supported AFTER it hits the streets.
Two examples:
1. "Domination", the sequel to "Massive Assault", just came out a couple of weeks ago. Has a couple of very annoying bugs-- not "game killers", but still a problem. They just issued a patch today.
2. "World at War" just came out this week-- per DEVELOPER on forum, they already are nearing release of a patch to fix some "annoying"-category issues (stats, AI, gameplay).
Meanwhile, RTW is basically out of luck. It MIGHT be fixed in the XP (many months away). The cumulative effect of all the bugs/features/imbalances is what bothers me-- not just any particular one. And much appears to be hard-coded. For everyone that loves vanilla RTW-- that's great, although I personally feel you are not getting the game experience you THINK you are because of all the "under the hood" problems. For everyone that is disappointed-- I daresay all would be forgiven if they would just keep popping out patches to address the significant, non-moddable, problems-- like MANY developers do. For some reason they just don't get it. When the XP comes along I will probably wait a month or so until all the experts on this forum get a chance to assess whether it really is an improvement before I buy it. Hope it doesn't just take all the old bugs and replace them with new, improved ones.![]()
Until then, I'll get my fix with MTW and the ton of GREAT mods that exist for it.
Swordsman
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