I have accepted that every game published will be bugged to some degree. I don't like it, but I have accepted it. What separates the bad from the good (and the great) is how the game is supported AFTER it hits the streets.

Two examples:
1. "Domination", the sequel to "Massive Assault", just came out a couple of weeks ago. Has a couple of very annoying bugs-- not "game killers", but still a problem. They just issued a patch today.

2. "World at War" just came out this week-- per DEVELOPER on forum, they already are nearing release of a patch to fix some "annoying"-category issues (stats, AI, gameplay).

Meanwhile, RTW is basically out of luck. It MIGHT be fixed in the XP (many months away). The cumulative effect of all the bugs/features/imbalances is what bothers me-- not just any particular one. And much appears to be hard-coded. For everyone that loves vanilla RTW-- that's great, although I personally feel you are not getting the game experience you THINK you are because of all the "under the hood" problems. For everyone that is disappointed-- I daresay all would be forgiven if they would just keep popping out patches to address the significant, non-moddable, problems-- like MANY developers do. For some reason they just don't get it. When the XP comes along I will probably wait a month or so until all the experts on this forum get a chance to assess whether it really is an improvement before I buy it. Hope it doesn't just take all the old bugs and replace them with new, improved ones.

Until then, I'll get my fix with MTW and the ton of GREAT mods that exist for it.

Swordsman