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  1. #1
    Chief Biscuit Monitor Member professorspatula's Avatar
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    Default Re: Flaming Arrows?

    Flaming arrows are great against siege towers at close range. Wait until the siege tower is at the wall or close to it so the archers can fire at the sides. Within a few volleys the tower will probably catch alight. And if the tower has been at the wall for a while, when it burns down, you'll probably kill nearly the entire unit assigned to the tower at once. Keep some units between the archers and those coming up the tower though to give them time to burn it down.

    Flaming arrows are great against elephants too. Gets them to rout or run amok faster.

    I sometimes switch to flaming arrows when I want to be able to preserve arrows but still keep up a constant barriage of arrows. Kill rate might not be as good, but at least the archers won't run out of ammo so quickly, plus the enemy suffer from morale losses for a longer time.
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  2. #2

    Default Re: Flaming Arrows?

    i don't like flaming arrows because of the poor accuracy, so i tend not to use them..

  3. #3

    Default Re: Flaming Arrows?

    "They should be short range, and only useful in fairly specific situations (read that as "rare.") I got so tired of seeing them in inappropriate use that I finally modded them out of my game."

    precisely.


    they are not realistic in the least.


    would an archer have time to take out an arrow, doust it in fuel/fuel soaked rag, some how manage to get it alight and then fire it?

    no. maybe in an extended siege or even defense situation but NEVER in the way that RTW depicts it.


    similarly, if i got hit from a flaming arrow, why would it do more damage to me? sure it might burn me a bit, but it certainly wouldn't kill/maim me anymore than a normal arrow.

    they are pretty lame.

  4. #4
    Alienated Senior Member Member Red Harvest's Avatar
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    Default Re: Flaming Arrows?

    By the way, you can reduce the flaming arrow range in projectile stats by reducing the velocity. Default velocity is 48 m/sec which will allow them to shoot as far as any other arrows. If you reduce the flaming arrow to about 30 m/sec their max range will be around 90 meters instead of 120 or 170. If you do this only for the flaming projectile, the regular arrows will continue to have their normal range. The only drawback is that in "flaming mode" the unit will still pantomime firing at 120 or 170 meter range, but won't release any missiles.
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  5. #5
    Bug Hunter Senior Member player1's Avatar
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    Default Re: Flaming Arrows?

    I was wondering what the point of flaming arrows is?

    Hmm...
    To flame other users!

    joke
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  6. #6
    Amanuensis Member pezhetairoi's Avatar
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    Default Re: Flaming Arrows?

    augh...lame! Flaming arrows are the best... when doing sieges I turn them off, so i kill more defenders, but on field they are exclusively on flaming to break the enemy those few seconds faster...


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  7. #7
    Don't mess with the Beef, FOOL Member Beefy's Avatar
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    Default Re: Flaming Arrows?

    flaming arrows vut through Chariots like a hot knife through butter.
    in maybe 1 accurate volley you can almost reduce numbers by a half each time.
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