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Thread: ChivalryTW Early Era RELEASED + MP Screenshots
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SomeNick 06:45 08-28-2005
I was just about to download and saw that there is no SP campaign :( Excellent looking mod though and great work guys. Is there many online who use it? If so I will certainly download it anyway.

I'm still a newbie mod user by the way! So, be nice.

Thanks again for your great work.

P.s. Can't wait for the SP campaign!

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Lord Adherbal 09:59 08-28-2005
There are still custom and historical battles for singleplayer, just no campaign. I don't think anyone plays this version online anymore because the dev team and beta testers (= the bulk of the multiplayers) have moved on to the next private beta.

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caesar44 19:19 08-29-2005
Any news about the single camp' ? what about the distribution of the factions in the camp' map ?

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Lord Adherbal 20:10 08-29-2005
were's planning a campaignmap preview soon, probably in a week or so

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LeftEyeNine 01:15 09-05-2005
Sorry but, here comes an absolutely dumb question :

Is it impossible to play unmodded RTW after installing a Mod ? With or without Mod Switcher program ?

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Lord Adherbal 08:58 09-05-2005
only if you use the modswitcher, or make a copy of your RTW folder and install the mod in that.

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LeftEyeNine 09:41 09-05-2005
Which way is more error free ?

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Lord Adherbal 09:51 09-05-2005
a copy is more save, cos if you screw up the modded folder, you still have your untouched RTW folder. If you use Modswitcher and something goes wrong (for example: no more diskspace halfway through installing a mod) then your folder is messed up, and you'll need to reinstall RTW.
So a combination of both is best. Keep an unmodded RTW folder, and use the Modswitcher in a copy of it (so you can play all the mods you want using that copied folder, and you always have a backup of RTW vanilla)

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Ciaran 10:28 09-05-2005
Some issues I noticed this weekend playing the public beta once again:
Your feudal foot knights change the way they hold their shield if you zoom a bit away from them ( I suppose it´s the medium and low poly model being displayed then). And the chivalric knight model has a sword animation, but no sword as a secondary weapon, I know the AI doesn´t use secondary weapons of cavalry, but I like to see my own knights doing so.
And what happened to your norman men at arms, you´ve got the model and texture, but they´re not used in the game

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L'Impresario 10:50 09-05-2005
Am I the only one who hasn't seen the 0.27b's unit files:p
IIRC norman maa are actually there, I think you confuse it with other units used only with a certain historical battle.
And why would chivalric knights be in the early era I wonder heh

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Lord Adherbal 10:56 09-05-2005
norman maa were removed cos they wouldn't be any different from any other maa. Why have the same unit twice with a different name.

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LeftEyeNine 11:32 09-05-2005
Adherbal,

Should we expect some version leaps to get the final release of this Mod. Because you know, The BI expansion is coming and this can enlengthen the hot lifetime of RTW for another 6 months at most. Considering the progress being at 0.27b, I think you must be preparing a great deal of modded stuff instead of releasing everything prepared immediately ?

Beta test is a vital part but the next release should reach some halfway point, don't you think ?

My favor for this Mod goes since it resembles my beloved MTW.

I aprreciate your great effort and present my kind regards,

LEN

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LeftEyeNine 13:06 09-05-2005
By the way, is it possible to change the badges in circle that represents the faction and runs in order after you press the "End Turn" button ?

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Ciaran 13:17 09-05-2005
Originally Posted by [cF]Adherbal:
norman maa were removed cos they wouldn't be any different from any other maa. Why have the same unit twice with a different name.
No, the cas name is norman_manatarms, and it looks like the armoured spearman but has a sword, that´s the one I´m refering to.

L´impressario: The Chivalric knights weren´t actually put in the game, but the cas files and textures are in the download pack, dito for Gothic Knights, Gothic Pikemen and Pavise crossbows, and, well I took the liberty of trying them.

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Lord Adherbal 14:05 09-05-2005
Originally Posted by :
Should we expect some version leaps to get the final release of this Mod. Because you know, The BI expansion is coming and this can enlengthen the hot lifetime of RTW for another 6 months at most. Considering the progress being at 0.27b, I think you must be preparing a great deal of modded stuff instead of releasing everything prepared immediately ?
I'm not sure what you mean. The latest private beta is labeled v0.31c, the next public beta will probably be around v0.35. It'll basicly be a full version, but only featuring the Early Era.

Originally Posted by :
By the way, is it possible to change the badges in circle that represents the faction and runs in order after you press the "End Turn" button ?
yes it is - the campaignmap isn't supposed to be played in 0.27 so I wouldn't bother though.

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LeftEyeNine 14:20 09-05-2005
Erm.. The campaign map mode is a lot of fun, is it too difficult to process that mode ?

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boastj 21:48 12-06-2005
I'd love to play this MOD but I don’t know what to do with the files and the mod switcher didn’t seem to work, could you put it into a setup file or something.


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hellas1 01:12 12-10-2005
Hi folks!

I just downloaded the mod & its patch but did something stupid.

I had a 1.2 version of RTW but w/ninja cool's historical mods which I deleted as well as the bug fixer by player 1 and CVP patch/switcher also which I removed.

I have 2 questions:
1. Is the starting screen supposed to be red with "CHIVALRY TOTAL WAR"
on it?

2. Even though first_time_played:False I still have greyed out historical
single player, etc. buttons per se.

How do I fix #2 screw up and am I right for question #1.

Sorry, I thought I could monkey with it and get everything to work but its failed for me. Not a "clean" install.


Thank you for your help

Hellas1

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Lord Adherbal 11:46 12-10-2005
you are certain that it reads exactly like this:
FIRST_TIME_PLAY:FALSE

in preferences.txt in your RTW root folder. I really don't see any other reason why those options would be unavailable.

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hellas1 21:32 12-10-2005
Hi Adherbal!

thanks for your response sir. I'm all set

I couldn't clean up the modded RTW I had so I deleted it and started all my mods over again, since most of them will be for 1.3

By the way, If I download the CTW early era and patch will I have to reinstall them later? I don't know if CTW is for RTW 1.3 or not.

Awaiting your response, Hellas1

Proud supporter of Byzantium Total War! Na Zisi I Ellas!

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Lord Adherbal 11:35 12-11-2005
the future version will require an unmodified version of BI - or Rome 1.3 for battles only (no campaign).

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hellas1 04:59 12-12-2005
Does this mean that CTW won't have a campaign or campaign's at all?

Thanks!

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Lord Adherbal 17:31 12-12-2005
the RTW 1.3 version will not have a campaign, the BI version will

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RTK-Viktor_of_Astaroth 20:09 12-17-2005
Originally Posted by [cF]Adherbal:
the RTW 1.3 version will not have a campaign, the BI version will

Hey ad.? matey...by any means, can you tell us the release date of the sp CTW.?

So far, them screenshots look really good.
cheers.

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torguskhan 16:53 12-26-2005
that stupid link doesnt even work!!!

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GaugamelaTC 19:27 01-04-2006
Torgushkan no need to get rude, adherbal and the team have put in hours if not days of work in to this mod. I myself played it, but I had to uninstall R:TW. I want to re download it but the link comes up with some belgian website. Adherbal, is there a way to get round this?

BTW love the mod. Fantastic

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Lord Adherbal 20:09 01-04-2006
use the mirros kindly offered by the Troy TW team:
http://downloads.troytw.com

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Dirty peasant 18:36 01-10-2006
geeeeeeeeeeeeeeezzzz this forum must really get some more updates

Gendarmes.

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Agraes 19:27 01-10-2006


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Helgi 19:44 01-10-2006
Originally Posted by Dirty peasant:
geeeeeeeeeeeeeeezzzz this forum must really get some more updates

Gendarmes.
When Is the SP campaign coming out?
Nice screenshot though,


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