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Thread: ChivalryTW Early Era RELEASED + MP Screenshots

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  1. #1
    Mystic Bard Member Soulforged's Avatar
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    Default Re: ChivalryTW Early Era RELEASED + MP Screenshots

    Can i touch some of the features without making the others suffer. I want this mod, but i don't like some features of it. So i ask this, but also if you will like to take the job of saying how to eliminate some features then even better. What i don't like (of course very personally):
    -The reduced game pace, the killing rate (you really don't say how you do this only that is not by rising the armor values, i must know how otherwise i cannot do anything), the effectiveness of the cavalry when charging (i like them like killing machines and making all fly throught the air). Well that's all really.
    But i want to ask something: The building system and agents system is going to be the same as MTW? I didn't like the agents system of it, but the buildings were fair. And suggest something: i don't know about everybody else but i don't like that the towers don't fire and the castles being smaller, but if you do it, well i guess i can just fix it when i download it but...).
    Born On The Flames

  2. #2

    Default Re: ChivalryTW Early Era RELEASED + MP Screenshots

    What´s wrong with the charge bonus, I thought it would be added to the normal attack value when charging? Or is it now the only attack value used when charging?
    By the way, you still have assigned secondary weapons to the mounted units, not only in export_units but also in descr_models_battle, so they do have the skeletons for them.

  3. #3
    Aetheling Member Hross af Guttenburg's Avatar
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    Default Re: ChivalryTW Early Era RELEASED + MP Screenshots

    As an old MTW:er I loved this even as the beta custom game...great work and I am sure the finished product will be SO MUCH BETTER than anything else out there in both playability, feel and quality it already smacks of thorough research and good thinking.
    Shame more folks do not play this as MP yet....
    I did notice in play though that one or two units were surprisingly powerful and wondered why this was as they struck me as strangely powerful...such as slavic warband (whom I think should really be given a horde formation) their javelins wiped out a charge of my foot knights and this was without any armour bonuses etc. I can understand the morale of small weaker units such as the slavs and peasants being tweaked so that they don't run away all the time but they really seem to be strong units even compared to what historically were considered elite units such as feudal knights etc.

    I loved the look of the AngloSaxons in the Hastings map, why don't the early English get some AS units like huscarles? The Danes get vikings....

    Keep going guys....great stuff

  4. #4
    Chivalry Mod Team Member Kor Khan's Avatar
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    Default Re: ChivalryTW Early Era RELEASED + MP Screenshots

    Hmmm... I never noticed those ones being overpowered. We could take a look at that for the next beta. So far, Aemen have been banned from MP, being much too strong, and Varangian Guard, Swabian Swordsmen and Viking axemen are restricted to two per army. We'll be fixing all of those for the next beta.

    why don't the early English get some AS units like huscarles? The Danes get vikings....
    Well AFAIK, all the English had at Hastings were Huscarles and Fyrdmen, nothing else. And for custom battles, the game is set after 1072 and the English were Norman by that stage. They just had the standard European unit selection.

  5. #5

    Default Re: ChivalryTW Early Era RELEASED + MP Screenshots

    i apolagize to ceaser for insulting him in some of myposts.i hope he accepts this apology
    if your gonna kick the tiger in the ***.you had better be prepared to deal with its teeth* Tom clancy

  6. #6

    Default Re: ChivalryTW Early Era RELEASED + MP Screenshots

    adherbal how goes themod?
    oh and have u taken up on my idea of having your mod work a little bit with rtr(rometotalrealism)
    if your gonna kick the tiger in the ***.you had better be prepared to deal with its teeth* Tom clancy

  7. #7
    aka AggonyAdherbal Member Lord Adherbal's Avatar
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    Default Re: ChivalryTW Early Era RELEASED + MP Screenshots

    it's going fine, we'll soon have a fairy completed campaignmap for internal testing. As for working with the RTR team, there is no aspect were we need any help, so I don't see the point.
    Member of The Lordz Games Studio:
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  8. #8
    dictator by the people Member caesar44's Avatar
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    Smile Re: ChivalryTW Early Era RELEASED + MP Screenshots

    Quote Originally Posted by humvee2800
    i apolagize to ceaser for insulting him in some of myposts.i hope he accepts this apology


    It's OK
    "The essence of philosophy is to ask the eternal question that has no answer" (Aristotel) . "Yes !!!" (me) .

    "Its time we stop worrying, and get angry you know? But not angry and pick up a gun, but angry and open our minds." (Tupac Amaru Shakur)

  9. #9

    Default Re: ChivalryTW Early Era RELEASED + MP Screenshots

    yo adherbal i dont wanna nag but is the team still go for the mid augaust release(if so do u got any date).i dont meen to bug but if it is possible i wanna know.
    if your gonna kick the tiger in the ***.you had better be prepared to deal with its teeth* Tom clancy

  10. #10
    Aetheling Member Hross af Guttenburg's Avatar
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    Default Re: ChivalryTW Early Era RELEASED + MP Screenshots

    I appreciate that there are some strong units, and units which are particularly good at specific things but I suppose that is the point. How strong is another matter, you seem aware of these issues so I won't moan...

    Quote Originally Posted by Kor Khan
    Well AFAIK, all the English had at Hastings were Huscarles and Fyrdmen, nothing else. And for custom battles, the game is set after 1072 and the English were Norman by that stage. They just had the standard European unit selection.
    The AngloSaxons is really my area in history this so I will be careful that I don't ramble on too much...But I think the English are such an important faction in the game and we have a lot of Englishmen like myself that love to play them.
    To say that the Huscarls and Fyrdmen were the only units in Godwinsson's army is a misunderstanding, the name huscarl and fyrdman probably doesn't represent a clear cut unit type but a reference to a warrior's social origin or role on the battlefield. The fact is that spearmen, axemen, swordmen, some cavalry and certainly archers were used extensively by Godwinsson's army. The saga of Haraldr Hårdråde relates how the English arrows were what defeated the last stand of Haraldr and his guards or huscarls. The whole elite core of the army was certainly mounted, at least in transport, because Godwinsson managed to defeat the Norse at Stamford Bridge and then get to Senlac Hill within four days. The athelings and fyrd definately did not all use horses for transport AND battle but they certainly had them along at Senlac Hill and were ready to be used as cavalry if necessary. Although they were probably tired-out from the journey.
    No doubt Godwinsson used local levies too, men that were not elite nor involved in the battle with the Norse but the fact that Godwinsson set up camp on a hill was clearly to use his archers from behind the shield wall.

    Until long after 1066 the English (non-Norman) lower classes were not at all infiltrated by their Norman overlords culturally (a fact preserved in the modern English language) and in fact the English middle-class military must have been very strong since the AngloSaxon Athelings, (aristocrats and proffessional warriors) had lost their lands to the new Norman and French overlords, making them a kind of Ronin and a new middle-class they would not have just disappeared or begun farming or something....several AngloSaxon heroes come from this period such as Hereward the Wake son of Earl Leofric and Lady Godiva proving that the AngloSaxon warriors were both a threat and a useful part of the Norman-English war machine.
    So pleasepleaseplease have some kind of AngloSaxon unit for the Early English...otherwise the English identity is not reflected in the game.
    Last edited by Hross af Guttenburg; 08-14-2005 at 22:26.

  11. #11
    aka AggonyAdherbal Member Lord Adherbal's Avatar
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    Default Re: ChivalryTW Early Era RELEASED + MP Screenshots

    the english will start with a couple of saxon units, but probably not capable of training them.
    Member of The Lordz Games Studio:
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    http://www.thelordz.co.uk

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