Bingo. This is a demo after all. It likely has some rough edges.Originally Posted by SwordsMaster
The combat values do indicate that realism is not a high priority. As a Napoleonic looking semi-arcade battle/strategy game it might be fun.
These are the values the game reports when you mouse over the units. I’ve seen this sort of thing in other designs. When every strength must have a corresponding weakness then units get wacky and unreal. It’s the RPS paradigm run amuck.Originally Posted by Simon Appleton
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