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  1. #1
    Blue Eyed Samurai Senior Member Wishazu's Avatar
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    Default Re: Code of Honor

    i hate to throw a spanner in the works but i disagree with a 5 unit max, cos i play greece and the only units i have is hoplites, i dont wannab be forced to take militia hoplites, who are quite frankly rubbish when my opponents can quite often have 5 units of various types of superior infantry. as long as cav spamming isnt allowed i dont mind.

    my proposal for rules
    denarii - 10k per player, howeveri would be willing to go up to 12.5k.
    unit limits - none on specific units, but we will have to decide what exactly constitutes cav spamming.
    faction limits - no Egypt, im pretty sure most people would agree they are the most unbalanced and overpowered faction.

    Faction selection - play the games over 2 rounds with 1 team attacking and 1 defending, defender gets to choose faction first. in games with multiple players on each team, everyone picks a faction in sequence going from team to team starting with defending team. i.e 1 defender picks, then 1 attacker and so on.
    Last edited by Wishazu; 04-05-2005 at 19:13.
    "Wishazu does his usual hero thing and slices all the zombies to death, wiping out yet another horde." - Askthepizzaguy, Resident Evil: Dark Falls

    "Move not unless you see an advantage; use not your troops unless there is something to be gained; fight not unless the position is critical"
    Sun Tzu the Art of War

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  2. #2
    Caged for your safety Member RabidGibbon's Avatar
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    Default Re: Code of Honor

    I also dont like the 5 max rule. As Wishazu points out it penalises those factions with limited unit choices, and doesn't guarantee balanced armies.

    Take this example:
    Legal army (Seleucids)
    5 Cataphracts
    5 Scythed Chariots
    5 Companion Cavalry
    5 Armoured Elephants

    Illegal Army (Seleucids)
    10 Levy Pikemen
    6 Peltasts
    2 Millita Cavalry
    2 Companion Cavalry

    I know this is an extreme example but I think it makes my point clear.

    There cant be any doubt about which is the most balanced or Historically plausible, yet under 5 max its illegal. If this code is going to promote a rules system (even indirectly through using it for its tournament) I dont think it should be the 5 max rules which seem quite ill thought out to me.

    As I mentioned above I think a limit on the number of elite units would be a neat solution, though we would have to classify what counts as elite.

    Cav Spamming could be coutered by a cap on the number of cavalry units, perhaps with a dispensation for traditonally Cav heavy factions. However a cap on the number of elite units would make spamming more difficult for these factions. ie: no all cataphract armies.

    Arrggghhhhh, I've gone off on one about fiddly little rules again when were supposed to be discussing how to make the game a more place for everyone.

    I wouldn't have a problem putting my name to Tomi Says charter as it stands, despite my earleir post on the balance clause it's probably futile to argue over wording - I think people will either understand what this code is aiming to achieve or miss the point altogether.

    Perhaps something could be entered about accepting defeat graciously when defeated? Im just thinking of those times when your footmen have won the battle and then have to spend half an hour chasing that 1/4 strength unit of cavalry into a corner.

  3. #3

    Default Re: Code of Honor

    As I mentioned above I think a limit on the number of elite units would be a neat solution, though we would have to classify what counts as elite.
    How about putting a max limit on units above a certain denarii level? For example: 7 max / 750 would mean that you may have only 7 units whose base price is 750 denarii or more.

    It may not be possible to nail down a good catch-all denarii level, but might still be worth investigating...

  4. #4
    Blue Eyed Samurai Senior Member Wishazu's Avatar
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    Default Re: Code of Honor

    ok cool, i think we should get back to the matter of sorting out the code, then we can work out the rules for the tourney, maybe make it a regular thing with the winner being given a special title at the .org or something :)
    "Wishazu does his usual hero thing and slices all the zombies to death, wiping out yet another horde." - Askthepizzaguy, Resident Evil: Dark Falls

    "Move not unless you see an advantage; use not your troops unless there is something to be gained; fight not unless the position is critical"
    Sun Tzu the Art of War

    Blue eyes for our samurai
    Red blood for his sword
    Your ronin days are over
    For your home is now the Org
    By Gregoshi

  5. #5

    Default Re: Code of Honor

    I suggest keeping the focus on behavior. Things like treating others with respect, no swearing, not quitting early when you are the host, not anchoring to the red zone, no spam-blobs .... things like these make for an enjoyable game between the involved players. In a Code of Honor I would stay away from things like trying to control the composition of armies, banning units or factions, etc. These are really game balance issues. They are important to tackle but I think should be done outside the realm of an honor code.
    Sir Agravain the Proud
    Knight of the Round Table
    Realm Advisor
    Visit us at: RTK Clan website

  6. #6

    Default Re: Code of Honor

    Quote Originally Posted by Agravain of Orkney
    I suggest keeping the focus on behavior. Things like treating others with respect, no swearing, not quitting early when you are the host, not anchoring to the red zone, no spam-blobs .... things like these make for an enjoyable game between the involved players. In a Code of Honor I would stay away from things like trying to control the composition of armies, banning units or factions, etc. These are really game balance issues. They are important to tackle but I think should be done outside the realm of an honor code.
    Yes behavior is really important, but what I think the people are trying to do here is to make the game more enjoyable with more tactical depth. I can be a spammer and have good manners but my opponent will not enjoy the game.

    Of course I am not saying that by fielding a balance army your are allowed to be rude to your opponent lol. When it comes to manners it all comes down to the players to observe their own behaviors. Of course people with bad manners will put themself in a bad spot, people will avoid playing with them. No body can be responsible for your behavior and the consequences.
    Last edited by AquaLurker; 04-06-2005 at 06:26.

  7. #7

    Default Re: Code of Honor

    I don't think egypt should be ban, I agree that banning a faction from a game is quite silly, if egypt is to be ban, then so should rome.

  8. #8
    Travelling Knight Senior Member Nigel's Avatar
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    Default Re: Code of Honor

    Just trying to get in another comment before you go off and write the next version.

    To remain with a particular team game, even after having been defeated, as a demonstration of sportsmanship
    This actually has been a point of some discussion in an earlier MTW thread. While some people see it as a sign of courtesy to stay till the end, others see it as rude to drag out a lost game unnecessarily or find it annoying to have to remain to the end.

    My view of this is that it is ok to quit from a lost game if you want to as long as you say clearly (and in good spirit) that you admit your defeat "and thx, gg and cu". You may also want to check with your allies first, that it is ok with them if you leave and, of course, make sure the game wont crash for the others.

    That said, I usually find it too exciting to see who wins in the end and I also enjoy the after-battle-talk so I usually do stay on. But if others are on a tight shedule and want to get on with things, that should be ok.

  9. #9

    Default Re: Code of Honor

    I have just read over the The code of honour, and it sounds llike a good idea, but i would off thought most clans where allready using some sort of code of honour to begin with, we at the lords would be glad to part of this has it can only improve the quality of the rome online community


    Imorthorn

    www.lordsofmidnight.tk

  10. #10

    Lightbulb Re: Code of Honor

    I think its a great idea and would love to do it
    The bigger the weapon the harder it is to pick up.-Shadow
    member of the lords of midnight
    visit us www.lordsofmidnight.tk


  11. #11

    Default Re: Code of Honor

    Greetings my friends
    Strength & Honour to you all.
    I think the Code of Honour is a great idea

    i only have reservations about this talk of balanced armies & limiting choices. Are we not better & more honourable to learn how to defeat those which we find most threatening?
    and thus increase our skill & enjoyment of the game without putting restrictions on the enjoyment of others.

    If you are interested in more detail on my views on this see
    http://p219.ezboard.com/fclanwars354...picID=15.topic

    I seem to be somewhat of a lone voice for tolerance on this matter but none of these so-called spam armies are unbeatable, think outside the square, find enjoyment from finding ways to defeat these armies

    I remain, as always, your humble servant

    [WOT]{G}SparhawkI
    General & Ambassador
    Warriors Of Troy RTW Clan

  12. #12

    Default Re: Code of Honor

    I like the idea too. I'm in for a try.

    I can't stand cheaters and those that take advantage of flaws in software to make themselves as "gods".

    The more realistic the better and that takes nobles.

  13. #13

    Default Re: Code of Honor

    How about be humble? lolI find that there not really much stuff to add to the code of honor.

    But let us dicuss about the rules for the balance or "historical accurate troops"(not that RTW have historical accurate troops) because this is the main reason why the Code of Honor is started. To give the games we wish to play a more tactical depth and that's include dealing with losy troops like militia hoplites.

    If you guys are familiar with table top war games such as Warhammer fantasy, they have a system where certain troops are classified as core, special and rare. There is no limit to the number of core troops unit you can take unless they some kind of specialize core troops, there are limits to the amount of special troops and rare troops that you are allowed to take.

    We can adopt this system for RTW Code of Honor games for those who are interested in it. It is just like the elite system as mentioned by the others previously, and I believe that this will make the game more enjoyable in a more tactical point of view.

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