I also dont like the 5 max rule. As Wishazu points out it penalises those factions with limited unit choices, and doesn't guarantee balanced armies.
Take this example:
Legal army (Seleucids)
5 Cataphracts
5 Scythed Chariots
5 Companion Cavalry
5 Armoured Elephants
Illegal Army (Seleucids)
10 Levy Pikemen
6 Peltasts
2 Millita Cavalry
2 Companion Cavalry
I know this is an extreme example but I think it makes my point clear.
There cant be any doubt about which is the most balanced or Historically plausible, yet under 5 max its illegal. If this code is going to promote a rules system (even indirectly through using it for its tournament) I dont think it should be the 5 max rules which seem quite ill thought out to me.
As I mentioned above I think a limit on the number of elite units would be a neat solution, though we would have to classify what counts as elite.
Cav Spamming could be coutered by a cap on the number of cavalry units, perhaps with a dispensation for traditonally Cav heavy factions. However a cap on the number of elite units would make spamming more difficult for these factions. ie: no all cataphract armies.
Arrggghhhhh, I've gone off on one about fiddly little rules again when were supposed to be discussing how to make the game a moreplace for everyone.
I wouldn't have a problem putting my name to Tomi Says charter as it stands, despite my earleir post on the balance clause it's probably futile to argue over wording - I think people will either understand what this code is aiming to achieve or miss the point altogether.
Perhaps something could be entered about accepting defeat graciously when defeated? Im just thinking of those times when your footmen have won the battle and then have to spend half an hour chasing that 1/4 strength unit of cavalry into a corner.
Bookmarks