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  1. #1

    Default Deleting a faction because CDT?

    Does someone know how to "kill" a faction in a running game? I mean cheating. Everytime Thrace moves the game chrashes and I see my Desktop.

  2. #2

    Default Re: Deleting a faction because CDT?

    I tried several things, now. Modded files were now replaced with the old ones, the problem stays. I tried to control Thrace by cheat "control thrace" but that doesnt work. I tried to capture their settlements "capture_settlement xyz" or kill their characters "kill_character xyz". Did not work. Only few cheats seem to work at all. Yesyes, I know the onetime-cheat-rule ;)

    Any ideas? I dont want to give up that game, it's about ten hours old.

  3. #3

    Default Re: Deleting a faction because CDT?

    ON removing a faction causing CTD is usually caused from NOT all the entries being removed. Example I found causing a ctd was if you leave a rebel or another faction with a captain that is from a faction you deleted.

    Example lets say I deleted Numidia. lol and then I have a rebel province or captian who has Numidia as its origin. It will CTD atleast it did for me. If I remove that change to another type of faction thats in the game lets say carthage. then it shouldnt CTD.

    Hope this helps. Maybe someone more use to editing maps can help.

    Lt
    LT_1956 Creator of SPQR: Total War


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  4. #4
    Spends his time on TWC Member Simetrical's Avatar
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    Default Re: Deleting a faction because CDT?

    There's a way to do this by scripting, I know that, but it's quite complicated. What mods do you have installed, if any? RTR has had some trouble with crashes on specific factions' turns in the past, so maybe I can offer some insight.

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  5. #5

    Default Re: Deleting a faction because CDT?

    khelvan identified a "kill_faction" console command in this thread but I've never tested it.
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  6. #6

    Default Re: Deleting a faction because CDT?

    Thank you all for caring.

    I use vanilla with three modded files (modded by myself). I changed the bulding-times for units and maxed most units from 160 to 240. Also I did some minor changes to the buildings, so every Corebuilding produces a law-bonus to prevent unlimited barbarian-invasions and a little health for the people. Minor ports produces no ships and assassins can't be build. Then very, very little in the campaigns strat-file (impossible factions went to unlocked factions, I got some more gold (Damn, I'm caught ;) ). That's all.

    The game starts as normal, the campaign, too. After ten hours Thrace moves several armies to a certain city, one army is repelled by the Scythians and the crash takes place (perhaps because of the next unit in order or because of this repelling event). But I did notice that Thrace had no characters. I observed the whole thing with toggle_fow and I think I am able to see then all characters (but not the other units, very funny ;) ), but for Thrace there were no ones.

    changed files:
    - buildings: is working fine for me, wrong spelling would result in a immediate CDT after my experiences. And furthermore I think I own all buildings I changed there.
    - units: The same is here but furthermore I replaced the file with the original file. Same result.
    - Campaign-strat: Hmmm... well... only things the game would complain at startup I think ....

    I use 1.2 of course. I played the game several times, so my pc is not the reason, I think.

    BTW: The kill_faction cheat is not working, as almost every cheat there. Some works, most not. Perhaps I am too dumb for such stuff.

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