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  1. #1
    Spends his time on TWC Member Simetrical's Avatar
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    Default Re: reducing rebel frequency

    Wouldn't you have to give control of all the rebel provinces to specific factions?

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  2. #2
    Member Member alby's Avatar
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    Default Re: reducing rebel frequency

    ah i didnt think of that .

    oh well since i dont mind rebels owning provs at startup i think maybe i'l give up on this idea =(

  3. #3
    Member Member afrit's Avatar
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    Default Re: reducing rebel frequency

    I remember reading about this a while ago. 2 remedies that I heard about, but never tried either myself.

    1. Build *forts* (not watchtowers ) and garrison them. They "secure the countryside" in the words of a moderator at the .com forums.

    2. Mod the rebels factions file so that rebels can only be made of peasants. This makes taking care of them easier, but does not eliminate them. If you do not leave them any units, the game will crash.


    Sorry for the vague answers.
    The plural of anectode is not data - Anonymous Scientist

    I don't believe in superstition. It brings bad luck. - Umberto Eco

  4. #4
    Member Member alby's Avatar
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    Default Re: reducing rebel frequency

    i never really built many forts as i know from past experiance wot a deathtrap they are, i think i'l try it out tho and see if that helps

    many thanks

  5. #5

    Default Re: reducing rebel frequency

    It's sure. I plaied to shogun and medieval before and we had rebels, ut no so frequent. I play in medium level, anyway every moment a new rebel province, that transform tha game in nosing and stupid. We would have to see howe to reduce at easy levekl the rebels without to reduce the other stages of the game.

  6. #6
    Eliminated Faction Heir Member Laridus Konivaich's Avatar
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    Default Re: reducing rebel frequency

    I deleted Brigands completely a while back, but it did nothing to affect the frecuency of rebels appearing. Instead of them being labeled as 'Rebels (Brigands)' they were just 'Rebels', which really was not much consolation to me. The armies were made up of local units, which tells me that the units listed under Brigads are the specifically Brigand units, but that they also draw units from the local rebel pool (note also that most of the units under Brigands are merc, I think). The trick with deleting Brignads is modifying all three files that influence the rebel sub-factions. I don't recall which three, but descr_rebel.txt ; descr_rebel_names ; rebel_factions_enum ; or something similar to those second two.
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  7. #7

    Default Re: reducing rebel frequency

    Also the public order, security in the conquested town is very complex.sometime I have big army in a town but anyway there is a rebelion.

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