The camp map is a masterpiece, although I do feel that it´s to small. If the prov-limit is, what 230? provs, why the h_ll didn´t CA go for the full monty?
I just have to wait for EB I think.
Movement rates is set relative to other feats like build time etc. TW isn´t about Total Realism and the only thing to do to solve this is make the game run as EUII - in real time where you can increase or decrease the games running speed.
What I really miss is attrition and ransoms and that traits should only be based upon what the caracther actually does. Another annoying thing is formations during sieges. Marching down a narrow street with a selected group of units I actually have to place them all individually or order a column formation or they will just move in one big mass. The AI should march them in formation IMO!
I´m also annoyed with movement from A to B on the camp map when one of my own, or allied units, are "blocking" the shortest way, like a pass or bridge, and the AI thakes a huge way around them!!!