Hi again (back from holidays),Originally Posted by Encaitar
the solution of default culture slave has a small problem, all the rebels seem the same, in Asia, Africa or Europe. Playing with default cultures gives more "flavour" to the settlemenst and armies in slave regions (African buildings in Africa, Roman buildings in Italy and so on).
One curious thing: the building tree shows the "slave" building tree (those with the requirement {slave, } in export_descr_buildings. But in each settlement the faction is using the building tree of the default culture (clearly shown in the style of buildings and the temples).
Regarding the recruitment problem, effectively rebels recruit those units belonging to their default culture with the owner slave in export_descr_unit. The problem can come if there is no slave texture defined in descr_model_battle, when the battle takes place. Thus it is necessary to define the slave texture and then rebels will be able to recruit exactly the same units as the playable factions.
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