Features
The mod will have several new features created for it in order to accomidate new gameplay needs. Again, none of this is set in stone! The main concept of the mod is to see how various cultures would have developed theoretically, had they not been conquered etc. So, the mod will aim to be as realistic as possible, though not at the expense of gameplay, within its own, somewhat fantastical (though still based in reality), scope.
The list so far is:
- Technology trade system (new technologies can be traded for - or stolen by spies - from more advanced factions. For example: Gunpowder can be traded from the Chinese etc.)
- Governmental systems (when the conditions in a faction's settlements drop below a certain level, a different system of government can be put in place at the capital by constructing the desired system's required structure.)
- New trade systems: railways, air freight etc.
- Dynamic faction and settlement names: Londinium becoming London at the appropriate date etc. Slavic states becoming the Soviet Union - if they are Communist.
- Dynamic factions and settlements: The Celtic and Germanic states may split at some point. The Aztecs may appear in central America and their capital (Tenochtitlan) with them - this will probably prove to be impossible, so don't get your hopes up!
- Religious fervour system: similar to that in Medieval: TW, factions will be able to train representatives of their religion to try to spread it to other settlements.
- Dynamic Wonder system: New wonders can be built when the time is right. Also certain wonders may be automatically destroyed at certain dates - E,g. Pharos in the Middle Ages etc.
more to follow... Watch this space!
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