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  1. #1

    Default Re: The Age of Mankind: Total War

    If i really wanted something to be created, i would teach my self how and what needs doing, and then start the project on my own.

    Once people see a work in creation rather than just what u want them to do, im sure they would be more inclined to help out and become part of a team.

    I doubt anyone would be willing to put the hundreds of hours required into working on this mod, while having you dictate what they should do and evenually claim responsibility for the finished product.

    Whoever has these formentioned talants and actually puts in their time and effort should claim lot more credit and have a lot more power in the project than the person who's original plan it was.

    Sorry to dishearten you, but almost anyone can come up with a good idea.

    Besides all of this, i suspect 99 percent of the decent moddellers and skinners for rome out there are already engaged in other very time consuming projects, this is why so many people's " ideas for a great mod " never go any further than that, an idea.

    My Advice: teach yourself to mod , and then start modding.
    [VDM]BuuKenshin


  2. #2
    AoM: TW Director Member Lonely Soldier's Avatar
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    Default Re: The Age of Mankind: Total War

    Anyone and everyone who worked on the mod would be appropriately credited.

    I would not want to be seen as dictating, so much as focussing the teams efforts (I know I'm putting a positive spin on this, but it is closest to what I would want to be).

    "Whoever has these formentioned talants and actually puts in their time and effort should claim lot more credit and have a lot more power in the project than the person who's original plan it was."

    What if the idea had never been had anyway? The modellers etc. wouldn't have even had any work to be credited for. I agree that they should have considerable weight in decision making, but they are not being forced to do any of this work. If they were being paid an unfair salary then I could see your point, but the work anyone does on a community project is purely voluntary. Have you actually read the whole thread? It seems that you are making judgements about my input without having any notion as to what it entails.

    Also, if I were to teach myself to model/skin (which I have found myself to be inept at ), would I also have to fill the position of scripter etc. myself?

    I also agree that people would be more interested if they saw something in the works. I also agree that most of the modellers and skinners are already on other projects - don't you think that new people might turn up?

    I would rather that this thread not descend into a two-way conversation, so please PM me if you wish to continue this discussion.

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    Last edited by Lonely Soldier; 04-14-2005 at 08:02.
    THE AGE OF MANKIND
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  3. #3
    AoM: TW Director Member Lonely Soldier's Avatar
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    Default Re: The Age of Mankind: Total War

    The first section of the mod will probably be the Asian component, an Americas component will be released seperately after that.

    The release of the mod will probably run along in this way until we find ways to get around some of the more fatal limitations of the engine, so we can release the entire world map version.

    I will also be adding concept art and further units to the unit post, we will choose the best of these to feature in the mod.
    Last edited by Lonely Soldier; 04-21-2005 at 07:32.
    THE AGE OF MANKIND
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  4. #4
    Member Member GaugamelaTC's Avatar
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    Default Re: The Age of Mankind: Total War

    Will you still have units from all ages?
    A rich man can be happy, but a poor man can sleep at night- Mesapotamian proverb

  5. #5
    AoM: TW Director Member Lonely Soldier's Avatar
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    Default Re: The Age of Mankind: Total War

    GaugamelaTC - I should have specified: the mod will either be released in geographical sections (Americas, Asia etc.) with multiple eras, or as a whole world map version with maybe only 1 or 2 eras.
    THE AGE OF MANKIND
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  6. #6
    AoM: TW Director Member Lonely Soldier's Avatar
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    Default Re: The Age of Mankind: Total War

    I have added some concepts for the Incas to the Units post. (they turned out really huge ... is their a way to reduce the display size?
    THE AGE OF MANKIND
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