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Thread: The Age of Mankind: Total War

  1. #121

    Default Re: The Age of Mankind: Total War

    What i would really like to know is How on earth are you going to get City Names and LOcation of the Whole Globe Right? i mean there could be about 1000000000 citys in the world in a given era, while ur mod covers diff eras how u plan to make new citys like Washington DC, or old citys that got destroyed like Troy, or Atlantis , i would also like to know how you plan to do citys for the Native Indians ,coz they lived in Tepees

    It would also quench my Curiosity to know how are you going to handle the wonders, i mean wonders shift from age to age , for eg you didnt have the Statue Of Liberty until the French Built it for the Americans, or the Taj Mahal wasnt there unitil Shah Jaha built it for Mumtaz ????

  2. #122

    Default Re: The Age of Mankind: Total War

    i dont know wat ur talking about (didnt read entire thread) but i suppose that this mod will be played out somewhere along the lines of civilization? where not every faction presented will not be too hisotorically acurrate? ie-aztecs didnt exsist in 50 BC. also i suggest that the "eras" be changed with the marian reforms, but u probally already thought of that . . . and lastly, i suggestr that u stop, or at least postpone it. a mod of this magnitude is too much to be done by one team . . . i highly suggest that ur course of action be this: wait until a lot of the MM are out (as just about the entire world is being modified if u look at all the mods out there) and download them, and with permission from the makers, combine the most important factions and make the merged mod. i.e. aztecs and iroqios from the native america mod (founded by me! ), japaese from sengoku jida (forgot name), romans from rtw (or a rome mod), greeks from a greek mod (age of hellas?), persians (will be included?) from persia tw, napoleon from napoleon tw, WWI from a WWI mod if anyone makes one (the original died), WWII from alliesvs axis, chinese from china tw etc. but yeah . . . . maybe i'm talkin giberish, but i didnt read ur whole thread . . . watever, good luck!

  3. #123
    AoM: TW Director Member Lonely Soldier's Avatar
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    Default Re: The Age of Mankind: Total War

    darkragnar - Hi. We are going to put in the most important cities and use their most well known or longest used names. A lot of native americans built mud-brick structures but we are still working it out... In Rome the Scythians have cities even though I think they were nomadic. Also the number of cities in Rome vanilla is hardly accurate.

    Chilly5 - The Aztecs will be a division of the Mayans when it is appropriate to include them - the mod is likely to start around 400AD anyways. Depending on how much work there turns out to be it seems inevitable that we will combine forces with other mod teams - this mod could be seen as a huge collaboration project .

    Swordwolf - .
    Last edited by Lonely Soldier; 07-17-2005 at 08:15.
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  4. #124
    AoM: TW Director Member Lonely Soldier's Avatar
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    Default Re: The Age of Mankind: Total War

    I just wanted to set a few things straight:

    Factions -
    Factions will generally be defined by culture - Eastern and Western Europe seperate, Japan and China seperate, India and South East Asians seperate etc. Though this means that there will never be an American Civil War or World War I or II the factions will be more strongly defined and variable. There will still be potential for Sino-Japanese wars, Russo-Japanese wars, Anglo-African wars, Anglo-American wars etc. Note: new factions may be introduced mid-game like in Medieval where factions would re-emerge - this may become possible in the Expansion.

    Cities and Regions -
    Only cities which meet certain criteria of population and geographic and historical importance, will be included. For example Chang'An, Edo, London, Paris, Teotihuacan and Cuzco etc. Note: the number of available cities may change if more of the game is opened to modding.

    Units -
    Most famous military orders will be included as sub-sets or sub-factions. For example the Western Europeans will have access to Conquistador type units in its Spanish provinces, the Mayans will have access to Aztec Warrior Priests etc. in what would be Aztec provinces. So, there will effectively be more than 21 factions if special units are counted. Note: we only have about 300 unit slots, at least until the expansion, so if we leave anything out, please tell us if we do, but we may not be able to put it in.

    General Announcement:
    We are still most definitely looking for more people to join the mod - our modeller (richyg13) has not been in a position to work on the mod for some time and unless we get more people this project will not come to fruition.
    Last edited by Lonely Soldier; 06-21-2005 at 07:57.
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  5. #125
    Member Member DeadRunner's Avatar
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    Default Re: The Age of Mankind: Total War

    when is released ??
    Death is the only true in life

  6. #126
    AoM: TW Director Member Lonely Soldier's Avatar
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    Default Re: The Age of Mankind: Total War

    DeadRunner - Well... We still don't even have a modeller, our skinner has disappeared and we have about 10,000 things to change in the game. So not for a while yet !

    Just a correction: we now have a mapper/modeller who can spare some time to help with the mod! Welcome aboard irish_own!
    Last edited by Lonely Soldier; 06-28-2005 at 07:23.
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  7. #127
    AoM: TW Director Member Lonely Soldier's Avatar
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    Default Re: The Age of Mankind: Total War

    Well, irish_own hasn't gotten in touch for a while. No one has posted for ages and the mod seems largely impossible. If anyone wants this thing to be made please give us a hand, we need you!
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  8. #128
    Member Member irish_own's Avatar
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    Default Re: The Age of Mankind: Total War

    I apologize for not being around, as I don't come here very often among other things. I sent you a PM at SCC.

  9. #129
    AoM: TW Director Member Lonely Soldier's Avatar
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    Default Re: The Age of Mankind: Total War

    irish_own - No problem . I was just having a bad day is all.
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  10. #130
    AoM: TW Director Member Lonely Soldier's Avatar
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    Default Re: The Age of Mankind: Total War

    Hi all!

    irish_own is nearing a rough (pretty much only outlines so far), but still playable version of the campaign map . We are yet to finalise cities and a finish date, but we are making good progress.

    Once again, a B I G thank you to irish_own!
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  11. #131
    Texture Artist Extrodinare Member richyg13's Avatar
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    Default Re: The Age of Mankind: Total War

    eherm :) hello gang!

    Im REALY REALY REALY sorry for disappearing on you like i did :( had some serious changes in my life but they're all sorted now! :) thank god!

    kinda like totally finished with the girl i was sposed to marry, kinda sucks, but its probably for the best cus i aint got her nagging me every ten minutes for money (thieving *****).

    im with a new girl now and we're very happy (plus she earns proper money so she aint nagging for mine lol) and she dnt nag to see me that much so im home most nights... but not always sober :)

    so anyway, i think in my ermm "grand wisdom" lost alot of the work i done for the mod plus i dnt think anyone has any backups so im gonna have to do alot of work from scratch agen. i wanna get back into this work cus my (newly found) friend has incited me to restart working on this stuff (shes into skinning too).

    so i think i can probably lend my services agen if you want me back??
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  12. #132
    AoM: TW Director Member Lonely Soldier's Avatar
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    Default Re: The Age of Mankind: Total War

    richyg13 - Wonderful to hear from you! We definitely want you back ! You are an indispensible member of the team!
    Sorry to hear about all that stuff with the girlfriend and all, but I'm glad things have worked themselves out .
    We have a new team member working on the map and some modelling, irish_own, which is very good news, but your help is still invaluable!

    Anyway, welcome back! (If you want a run-down of any changes we've made, just PM me and I'll try to catch you up).
    Last edited by Lonely Soldier; 07-25-2005 at 07:11.
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  13. #133
    Texture Artist Extrodinare Member richyg13's Avatar
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    Default Re: The Age of Mankind: Total War

    i have good news!

    ive found all the textures i made before :) i did keep a back-up after all :P but i lost the coding files, so ill have to put them all back into the game when i get chance tonight.
    i still have the mayan warrior model too (it needs adjusting of course).

    nice ot hear we have a mapper :D makes things much easier :D

    he working on getting us a demo map of the americas??
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  14. #134
    AoM: TW Director Member Lonely Soldier's Avatar
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    Default Re: The Age of Mankind: Total War

    richyg13 - Great news about the textures! irish_own is working on the complete world map at the moment, so I thought we could release that (using the standard R:TW factions) as a kind of teaser for the mod. We could, of course, include any units we had already made and re-name the factions if we so wished.

    I think a good step to take with the factions would be to make their faction icons. I'll post some more ideas in the Factions Post in a while.
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  15. #135
    Texture Artist Extrodinare Member richyg13's Avatar
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    Default Re: The Age of Mankind: Total War

    ok well i can have a bash at making us some faction icons, im a little dubious on how to get them to work in game cus i was playing bout with them before but ill have a proper go dnt worry.

    oh so i can confirm, what factions are replacing what?? will help in getting it sorted :)
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  16. #136
    AoM: TW Director Member Lonely Soldier's Avatar
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    Default Re: The Age of Mankind: Total War

    I've PM'd you richyg13 and forgot to give you a full and complete list !

    Here it is - the current names (and previous names in brackets) for the factions are:

    The Roman Empire

    The Hellenistic States

    The Celtic and Germanic States (Western Europe)

    The Slavic States (Eastern Europe)

    The Sassanid Empire (Persia)

    The Gupta Empire (India)

    The Champa Empire (Southeast Asian States)

    The Polynesian Tribes

    China - a unified Rome-like faction and a Senate-like power

    Japan (the Isles of Japan)

    The Apache

    The Iroquois

    The Crow

    The Meso-American Alliance (the Maya) - will include Aztecs in the appropriate provinces and after the appropriate date

    The Inca Empire (the Incas)

    The Mongols

    TOTAL - 17

    Factions yet to be pinned down:

    The African Tribes (between 1 and 3) - they might not make it into the final game...

    TOTAL - 18-20

    note: we now may be able to seperate Britain, Germany and France! We'll have a bit more of a look though! We will at least be able to seperate Germany from Western Europe.

    Another note: I have my doubts about using historically specific names, so, if anyone else thinks they should be more general e,g. India instead of Gupta Empire, please let me know and I will happily change them.

    I've also updated the Maps post (on page 2 I think) with a bunch of new/updated material. I'm starting to think that the 400CE start date is perfect!
    Last edited by Lonely Soldier; 08-01-2005 at 09:01.
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  17. #137
    Texture Artist Extrodinare Member richyg13's Avatar
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    Default Re: The Age of Mankind: Total War

    i was bored and made a new banner very quickly. what u reckon??



    I'll report back with the units work soon.
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  18. #138
    Insanity perhaps is inevitable Member shifty157's Avatar
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    Default Re: The Age of Mankind: Total War

    I havent looked at this mod in a while and im glad to see that its still alive and progressing well. Good job to everyone on the team.

    One small note though. I think the colors on the tunics of the mayans and the incans are far too bright. Tone down the brightness and theyll look alot better.

  19. #139
    Texture Artist Extrodinare Member richyg13's Avatar
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    Default Re: The Age of Mankind: Total War

    i just had a thought, im slightly against the idea of having an african tribes faction... no african country (excluding South Africa i spose) in the real world has amounted to any great significance. The african tribes units can be rebels/mercenaries/recruitable units.
    I think it would be better suited to spilt say the Celtic and Germanic States into 2 seperate factions (The Celtic Sates and The Germanic States). Europe has been the centre for many great wars over time and it would be greater to have more factions here and let them build their empires into africa like what happened historically.

    Just my opinion :)
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  20. #140
    Texture Artist Extrodinare Member richyg13's Avatar
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    Default Re: The Age of Mankind: Total War

    Quote Originally Posted by shifty157
    I havent looked at this mod in a while and im glad to see that its still alive and progressing well. Good job to everyone on the team.

    One small note though. I think the colors on the tunics of the mayans and the incans are far too bright. Tone down the brightness and theyll look alot better.
    Yeh they are too bright at the moment (my problem to fix hehe) its cus ive done no shading work on these skins yet. It'll be fixed in due time. there are still graphical glitches to fix with them at the moment, you cant see them in the screenshots but u'll quickly notice them if you played a battle with them.
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  21. #141
    AoM: TW Director Member Lonely Soldier's Avatar
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    Default Re: The Age of Mankind: Total War

    shifty157 - Thanks! None of the units (or pretty much none) will actually have their faction colours present in their outfits. We were just trying to get a WIP shot up. I hope for all the colours to be historically accurate.

    richyg13 - I'm liking the new banner! I'll put it in my signiature . We aren't actually going past 1900 though.. I still reckon its pretty cool. We could eventually have one for every faction: a sort of early and late comparison in the style you're using. Then people could have their favourite faction in their signiatures! We might want to do a timeline version as well: highlighting the early, middle and late unit types.

    You might be right about Africa... if we are going to include an African influence, it could be one faction, a kind of tribal coalition. This would also allow for more deliniation of factions in Europe.

    Also, what do you think of the new faction names? They seemed very atmospheric and fitting when I put them up, but now I'm not sure if they're general enough.
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  22. #142
    Texture Artist Extrodinare Member richyg13's Avatar
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    Default Re: The Age of Mankind: Total War

    no they are fine, as you say they are atmospheric so keep them.

    i persoanlly still want the mod to have the potential of going into the 1900's cus i was trying to work out how modern warefare could be implemted and thinking about it still can even if its not 100% accurate.

    the focus should still be on the early stages for now, working our way up.

    I like ur idea for different banners, find me images and ill make banners from them

    i would realy like the germanic/celtic to split into 2 factions persoanlly but thats just me

    ill be back with more work soon.
    ive got alot of the unit back in the game, im gna remodel and skin the amazonian archers soon.
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  23. #143
    AoM: TW Director Member Lonely Soldier's Avatar
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    Default Re: The Age of Mankind: Total War

    richyg13 - Here are some pictures for the Japanese banner:

    IJA Soldier -

    Samurai -
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  24. #144
    Texture Artist Extrodinare Member richyg13's Avatar
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    Default Re: The Age of Mankind: Total War

    Japanese Banner:

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  25. #145
    Texture Artist Extrodinare Member richyg13's Avatar
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    Default Re: The Age of Mankind: Total War

    I'm working on producing a web-site so that the mod can be shown in its entirety in place, save navigating this thread.


    its located here ---
    http://www.dhost.info/crazypaul2k4/row_ageofmankind/

    its still in progress cus theres lots to add to it.
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  26. #146
    AoM: TW Director Member Lonely Soldier's Avatar
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    Default Re: The Age of Mankind: Total War

    richyg13 - How very exciting! I like the Japanese banner too! I'll see if I can rope in a friend of mine to do some concept drawings for the non-historical units. I'll write up the faction descriptions as they'll appear in game and e-mail them to you. Also, once we get the site a little more polished we can get a profile on the Mod Database for a little more publicity! Come to think of it, I might as well get the profile now .
    Last edited by Lonely Soldier; 08-03-2005 at 22:21.
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  27. #147
    Texture Artist Extrodinare Member richyg13's Avatar
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    Default Re: The Age of Mankind: Total War

    Update:

    The following units are in game (they are NOT the final versions but are good enough for now)

    The Inca Empire
    Inca Spearmen
    Inca Slingers
    Amazonian Archers (needs new model if to 100% correct)

    The Meso-American Alliance
    Spearmen
    Spearthrowers (needs a unit card image)
    Alliance Warriors (going to be given unique skin)

    we need a decent moddler, my attempts keep getting knocked back by my lack of knowledge of 3DStudio Max.

    we could also do with a more advanced coder than myself, they can sort of game balance issues then too.

    Another Skinner to work on another end of the mod would be nice. simply give them the chinese army to do as its a big job.

    more updates soon.
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  28. #148
    AoM: TW Director Member Lonely Soldier's Avatar
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    Default Re: The Age of Mankind: Total War

    richyg13 - Great to see that update! I've established a profile at the mod database ( http://mods.moddb.com/5620/ ), but in order to add people to the team they need to register there. Once I add you, you can update the profile, add images, delete posts etc.
    Last edited by Lonely Soldier; 08-06-2005 at 11:58.
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  29. #149
    Texture Artist Extrodinare Member richyg13's Avatar
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    Default Re: The Age of Mankind: Total War

    im registered there now as RichyG13, i guess u have to add me to the team??

    nice to see some true progress now :)
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  30. #150
    AoM: TW Director Member Lonely Soldier's Avatar
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    Default Re: The Age of Mankind: Total War

    richyg13 - you are now registered with medium control over the profile: you can add news posts, images etc. (the only thing you can't do is add or remove team members), you are head texture artist, and texture artist for the American Factions (I figure we'll get an artist for each region - one for Europe, one for the Middle-East, one for Asia (including Polynesia)).

    On a side note I have started working on the soundtrack for the mod - which will largely be drawn from classical music. Each faction will have its own set of six campaign tracks, six 'mobilise' tracks, 4 battle tracks, 4 tension tracks, a win battle track, a draw battle track, a lose battle track and a track for winning and losing the campaign (a total of twenty-five pieces for each faction).

    I will most likely complete the Roman and Slavic soundtracks first (as there is a lot of music available for both), I will then follow up with Japan, China, Britain and Germany.
    Last edited by Lonely Soldier; 08-11-2005 at 23:41.
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