read this thread, extremly useful if it can truly done...
https://forums.totalwar.org/vb/showt...d=1#post943595
read this thread, extremly useful if it can truly done...
https://forums.totalwar.org/vb/showt...d=1#post943595
2D & 3D Games Artist
- http://richyg13.deviantart.com
RichyG13 - I'll get those descriptions going and edit some maps to show the starting locations.
More cultures!!! That would be great, and the initial results do sound positive!
Yes those will be the only one's from Napoleonic, but I should have specified that we would haveother mod's models too, like Chivalry:TW and Zhanguo etc.the only ones we can take will be french, british, prussian (german), spanish, russian and austrian.
THE AGE OF MANKIND
- Deceased
The issue remains that we have to convince these mods to allow us to use their models (textures not so important, and it is unlikely they'll give us them before they release their own mods. meaning ur gna have to do some PR and see what they will give us, we're lucky with Sykotyk giving us a map (of course he gets full credit as he is the mod's mapper essentially since no one else will be working on it apart from myself but i dnt want to take credit for too much stuff.)
Bishop needs to come up with some conceptual designs for the america's higher ages since they never existed for them, the faces can be transposed from my existing units.
Essentially they need...
Medieval Age:
Swordsmen - well armoured, shield, good sword (attack), good charge
Spearmen - fair armour, shield, good defence skill (modded version of current units)
Archers good range, fair attack, unarmoured
Gunpowder Age:
Musketeers - slow reload time (30 to 60 seconds), poor melee, unarmoured
or
Aquebusiers - slowest reload time (45 to 60 seconds), not so poor melee, armoured, shorter range
Cannons - slow reload time (since its an early cannon anything up to 90 seconds), innacurate, low range (done for mayans)
Renaisance:
Pikemen - long pikes, good defence skill, unarmoured
Imperial Age:
Line Infantry - poor reload time (30 to 45 seconds), weak melee, unarmoured
Fusiliers - poor reload time (30 to 40 seconds), average melee, unarmoured, better shot
special type (like chasseur) - average reload time (20 to 40 seconds), weak melee, unarmoured, excellent shot
Artillery - poor reload time (30 to 45 seconds), longer range
All Infantry carry 30 shots, Cannons carry 20-25
Cavalry is perceptual since the americas dont have horses.
Last edited by richyg13; 10-04-2005 at 23:25.
2D & 3D Games Artist
- http://richyg13.deviantart.com
RichyG13 - I'll have a scout around for some willing teams.
In regard to those units, I think we should have some factions which automatically lag behind somewhat. I'm just not sure if we need to produce equivalents for every faction. It was probably just a misunderstanding, but the idea of developing equivalents is still an interesting and valid one, and it may end up being what we do anyway! Either way, they are good ideas.
Last edited by Lonely Soldier; 10-05-2005 at 08:48.
THE AGE OF MANKIND
- Deceased
You cant have the other nations lag behind totally cus it will make the whole mod pointless, the idea being that these factions could have survived, they therefore need these units for completion.
im in uni now so ull get back onto more detail when im home.
2D & 3D Games Artist
- http://richyg13.deviantart.com
"special type (like chasseur) - average reload time (20 to 40 seconds), weak melee, unarmoured, excellent shot" With the British Green Jackets (Chosen Men) and the French Chasseur (this mostly applies to the Green Jackets though), each man was expected to fire off 3 shots in a minutes time and do it without a powder burn on their faces. I do agree with 20 seconds for such unit's but 40 secends for either unit would be unacceptable to both their Generals, CO's and Sgt's. 40 seconds is great for a Fusilier or Line Infantry, but not for a British Green Jacket (Chosen Man) and a French Chasseur.
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Blackadder:"Whatever it was, I'm sure it was better than my plan to get out of this by pretending to be mad. I mean, who would have noticed another madman round here?"
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https://skender.be/supportdenmark/#CS
yes i did know that the green jackets were expected to get off 3 rounds a minute, i didnt know it applied to other army's equivelents, so yes in which case a 20 second reload time is good.
wether or not we have scope to add more special units to each faction i dont know at this stage but adding the option for British Light Infantry sounds cool as well as Highlanders and Irish Regiments. For the French they could do with having the Voltiger too.
I am correct in saying that the green jackets were primarilly skirmishers yes? if so then their unit size will be very low.
I dont know what the Prussian equivelant is cus i never realy researched much about the prussian army.
getting back to the equivlence talk tho, the 20 sec reload time for these units could be seen as a benefit these factions have over others. so the factions requiring equivelances could have longer reload times.
It would be nice to have grenadiers too but i dont its possible to simulate cus of Rome's 2 weapon system, grenadiers would require 3 (rifle, bayonet and grenades).
2D & 3D Games Artist
- http://richyg13.deviantart.com
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