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  1. #1
    Member Member Helgi's Avatar
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    Default Re: The Age of Mankind: Total War

    @Lonely Soldier,
    No Problem, just trying to help when I can.
    @Richyg13,
    If you need anything let me know.

    Blackadder:"Whatever it was, I'm sure it was better than my plan to get out of this by pretending to be mad. I mean, who would have noticed another madman round here?"


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  2. #2
    Texture Artist Extrodinare Member richyg13's Avatar
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    Default Re: The Age of Mankind: Total War

    @King Malcom
    for starts, thanks the support
    Britain has always been a multi-cultural society, has been home to many different peoples. Indeed Wales, Scotland and England have their own cultures in a sense which makes it dificult to decide on a symbol to represent all three without using the modern Union Jack that i was originally using.
    As decides the starting provinces owned it could be likely they start with all three and depending on the map scale they may have all 3 combined as a single province. Not much is known at this stage and is always subject to change.

    @Helgi
    Any help you give is always welcome, if we do something u can see is totally wrong please point it out so i can slap myself and correct it
    2D & 3D Games Artist
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  3. #3
    AoM: TW Director Member Lonely Soldier's Avatar
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    Default Re: The Age of Mankind: Total War

    King Malcolm - Glad to hear how much you like the mod! As Richy said, the Britons may start with all of Britain simply because of province limitations/map size, but I think it might be good to make them fight rebels - even if only in one or two provinces - early on, instead of giving them free reign over an easily defended and agriculturally rich area. But we'll see how we go.

    richyg13 - The new description on the main page is very good! It clearly states the mods scope! Also, I totally agree with your comments about Briton being multicultural - that is precisely why we should have special, province specific units, like Welsh Longbowmen.

    By the way, my name is Walter Leggett, I'm 17 (its Brisbane by the way ), at the moment my favourite faction is the Inca Empire.

    I just discovered that BI won't be out in Australia until the 21st of October! AAARRRGGHHH! So I won't be able to test anything uploaded until then!

    Some more Region Descriptions:
    Asia – The continent of Asia technically begins in Turkey, making it a truly massive area, comprising India, China, Mongolia and the islands of the south-east and Japan. Here the Gupta and Champa Empires are rising, the former in the hot, wet centre of India and the latter in the jungles of what will become Vietnam and Cambodia. China’s rich pastures and vast resources are divided between two warring kingdoms, the Wei and the Qi. China has been a centre of learning and technology for many centuries past, presumably due to its large population and rich supplies of natural resources. The islands of Japan are almost entirely mountainous, making agricultural land scarce. Earthquakes are also common, making building on sloping ground perilous. The western half of Japan has recently been united by the Yamato clan, while the rest is controlled by rebel warlords. The Mongols make their impermanent dwellings on the steppe of Central Asia, and live a life of subsistence entirely dependant on their horses, this has, of course, made them excellent horsemen.

    The Near East – the Tigris-Euphrates river system - fed by snow-melt from the northern mountain ranges - is the life blood of this region, which has always produced grain of the highest quality. Many civilisations have risen and fallen along the Twin Rivers and on the coast of the Caspian Sea to the north. Now the Sassanid Empire stakes its claim to this area, and to the deserts of Arabia and the Marshes of the gulf. To the north, forming a barrier between the Caspian and Black Seas are the Zagros Mountains, a useful defence against any who would threaten the northern border of the Empire. To the West lies the passage to Africa and the rich territory of Egypt.
    Last edited by Lonely Soldier; 10-07-2005 at 00:50.
    THE AGE OF MANKIND
    - Deceased

  4. #4
    Texture Artist Extrodinare Member richyg13's Avatar
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    Default Re: The Age of Mankind: Total War

    Hehe, dont worry there are games i want not sue til next month so they're killing me :P and if you wait there'll be more stuff available for you to play with by this time :)

    sorry that not much viewable work has been generated in the past few days, with uni being the main cause it is supplying me with skills to help in this mod's development. What i have been playing with more than anything is getting a musket model to work. I have it in game and its boned 90% correctly (needs a new animations realy, i'll work on that once i got the rendering aligned properly), i am no modeller thats why its taking so long :P

    This musket can be the base for all the factions. Its a very poor model but its a start.

    I'll add the new region descriptions now

    I got uni all day today, then im playing football (soccer) later (im injured but starting lol, work that out) and then probably gna have people over for a drink. So yeh! no work today lol.
    2D & 3D Games Artist
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  5. #5
    AoM: TW Director Member Lonely Soldier's Avatar
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    Default Re: The Age of Mankind: Total War

    richyg13 - OK! Have fun !
    THE AGE OF MANKIND
    - Deceased

  6. #6
    Member Member Helgi's Avatar
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    Default Re: The Age of Mankind: Total War

    "@Helgi
    Any help you give is always welcome, if we do something u can see is totally wrong please point it out so i can slap myself and correct it "
    @Richyg13,
    No proplem, will be offline between the 20th to maybe the 25 or 26 due to the move, but yeah, I'll give you a heads up.
    Blackadder:"Whatever it was, I'm sure it was better than my plan to get out of this by pretending to be mad. I mean, who would have noticed another madman round here?"


    https://skender.be/supportdenmark/#CS

  7. #7
    AoM: TW Director Member Lonely Soldier's Avatar
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    Default Re: The Age of Mankind: Total War

    Helgi - Hope the move goes well!

    Here are some more unit descriptions (the phrases on 'lacquered armour' can be recycled for all other samurai units.

    Yari Samurai – These spear armed samurai are expert at defending themselves from a cavalry charge or against light infantry. They wield their spears two-handed, either making thrusts or small slashes at the enemy. They are armoured in the usual fashion of those of wealth, with interlocked, lacquered metal scale armour, which is effective against sword cuts and allows for supple movement.

    Katana Samurai – The katana was, for its time, the epitome of all blade-work; those of especially high quality were capable of severing a man from shoulder to shoulder. The katana (long-sword) has an elegantly curved blade which is formed by folding sheets of steel over a soft, iron core and is fought with two-handed. When employed by warriors such as these, who train with them near constantly, they are truly fearsome weapons. These samurai are armoured in the usual fashion of those of wealth, with interlocked, lacquered metal scale armour, which is effective against sword cuts and allows for supple movement.

    Yumi Samurai – The yumi, the Japanese longbow, is easily recognised by its unusual curvature, specially designed to be easily fired from horseback. Unlike its European counterpart, which is made from a single length of yew, the Japanese yumi is made from thin layers of bamboo, glued together with resin and bound in bamboo cord. These samurai are trained in the Way of the Bow (Kyudō) and so are expert bowmen. They are armoured as befits their class; with interlocked, lacquered metal scale armour, which is effective against sword cuts and allows for supple movement.
    Last edited by Lonely Soldier; 10-08-2005 at 05:21.
    THE AGE OF MANKIND
    - Deceased

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