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  1. #1
    Member Member kornsoadhts's Avatar
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    Default Re: The Age of Mankind: Total War

    I finished the following unit. Tell me if you want me to change something or anything. I tried to give it those indian braids on the back of the head but there was some glitch appearing from it in game. But if there is anything you don't like about it or you just think would make it better tell me. I'll start working on the archer next.
    Tlaxcallan Unit

    By the way the swords for this unit is supposed to be like a wooden sword with razors on the sides right? or did i do that wrong?

    update-i finished the sprites, descr_model_battle file, texture, and all models for the tlaxcallan soldiers unit. I dont know if u want me to leave the unit card picture and descriptions up to u. I'll fix the length of the sword in the morning. Its so long it goes through other friendly soldiers during the before battle speech.
    Last edited by kornsoadhts; 10-10-2005 at 05:25.

  2. #2
    AoM: TW Director Member Lonely Soldier's Avatar
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    Default Re: The Age of Mankind: Total War

    kornsoadhts - Wow, that was quick! The 'swords' are more like clubs. They're kind of paddle shaped with grooves down either side into which were slotted pieces of volcanic glass - which incidently was honed much sharper than any metal and could sever a horse's head. This material was very brittle though, which is essentially why the Spaniards won. By the way, some of those pictures don't show up on occasion, something to do with the image host? If you like I'll download them and upload them to moddb to make 'em more stable.

    Regarding that new model: I like it so far, could we make the pants a little more like the picture, though modesty is all well and good, and if its an engine limitation they're fine as they are. I'll get Richy to finesse that texture, but its fine at the moment for posting on other sites I reckon. The faces are very good! I like the lines of face paint!

    Another religion idea:
    Atheism

    RichyG13 - I was wondering, if you have a little spare time, if you could finish off the faction icons. If you're working on skins they take highest priority, but if there's a brake... Also, we should get the faction banners done too, I saw some somewhere which were pretty damn excellent, very grungy and realistic, I'll see if I can find the thread. Some faction's banners could be pennants and such as well, or not actually related to their icon. I've got a picture of a Chinese imperial flag somewhere we could possibly use as a reference.

    I'll scout around for another chinese symbol to use for the second Chinese faction. Just to clarify, the two Chinese Kingdoms are the Qi in the south and the Wei in the north. I think the Qi should have the current one, as its the symbol the emperor will come to use and the Qi hold his capital.

    My brother's just suggested having no banners at all, in effect having to identify the units by uniform. We could still have the standard bearer carrying a realistically large banner, but we'd do away with the strange fade-in/out thing the current banners do. It'd also cut down on the work by a fraction and allow for more realism. What do you guys think?
    Last edited by Lonely Soldier; 10-10-2005 at 05:23.
    THE AGE OF MANKIND
    - Deceased

  3. #3
    Member Member kornsoadhts's Avatar
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    Default Re: The Age of Mankind: Total War

    i think thats a pretty good idea about the banners

    hows that picture? its a little bright but w/e

    i saw on the webdb u have inca slingers and other units, did u just edit textures for those or did u create new models?
    Last edited by kornsoadhts; 10-10-2005 at 05:47.

  4. #4
    AoM: TW Director Member Lonely Soldier's Avatar
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    Default Re: The Age of Mankind: Total War

    kornsoadhts - Thanks for the pic, I've uploaded it to moddb now.

    The Inca units were edited with alpha channel stuff I think, they aren't new models and don't really match the pictures on page one. Richy did the texture.

    Latest Faction List
    The Inca Empire
    The Mesoamerican Alliance
    The Apache
    The Iroquois
    The Crow
    The Britons
    The Spanish
    The Franks
    The Roman Empire
    The Germans
    The Hellenistic States
    The Austro-Hungarian Alliance
    The Slavic States
    The Sassanid Empire
    The Gupta Empire
    The Champa Empire
    The Kingdom of Qi
    The Kingdom of Wei
    The Mongols
    The Japanese
    Last edited by Lonely Soldier; 10-10-2005 at 06:44.
    THE AGE OF MANKIND
    - Deceased

  5. #5
    Texture Artist Extrodinare Member richyg13's Avatar
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    Default Re: The Age of Mankind: Total War

    The banner idea something i contemplated myself and tbh i reckon we go for it, the banners look horrible when poking out above their heads and then yes we can have accurate (and changing) battle standards for each age.

    ok your point is valid and we'll get as many units done for each faction as we can as a beta release.

    im off tomoz so ill give you a full summary of what can happen, im in a rush now so must go. c u all soon.
    2D & 3D Games Artist
    - http://richyg13.deviantart.com

  6. #6
    Texture Artist Extrodinare Member richyg13's Avatar
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    Default Re: The Age of Mankind: Total War

    right got some time in uni :P

    I love the hair coming over the top of the headband :P very effective

    ill change the the face for you to match the other units ive already made. you may want to upgrade the models im using for units ive made so far, the meso-american alliance warrior i made has a slight model change to get the blade working.

    I'll do the clafication list tomorrow.


    oh, just a unity note... have all the textures and models have the starting code 'aom_' eg. 'aom_roman_archer.tga.dds' it helps to find the files in future when compiling the mod.
    Last edited by richyg13; 10-10-2005 at 10:50.
    2D & 3D Games Artist
    - http://richyg13.deviantart.com

  7. #7
    AoM: TW Director Member Lonely Soldier's Avatar
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    Default Re: The Age of Mankind: Total War

    richyg13 -
    ill change the the face for you to match the other units ive already made
    We should keep the face paint though as its a nice touch based directly on the reference picture. And it hadn't occured to me to change the banners as time went on, but now I feel dumb not to have thought of that! I think all you really need to do to the skin is make it a little less bright. Same colours, just a little dirtier and a little more shading. We also need to make the shield slightly different: a dot in the middle, like the one already there, just with a circle of the same colour around it.

    By the way, the banners can be switched off in preferences.txt, so we can just have them off as a default. Also, I understand BI allows for mod switching with a command line change, meaning that we don't need to overwrite any original data (I might have this wrong, but I'm pretty sure someone from CA said this).

    kornsoadhts - I hadn't noticed the hair, but I really like it!
    Last edited by Lonely Soldier; 10-10-2005 at 11:48.
    THE AGE OF MANKIND
    - Deceased

  8. #8
    Member Member kornsoadhts's Avatar
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    Default Re: The Age of Mankind: Total War

    i edited the model and made the little overhanging cloth instead of the skirt thing. I edited the texture too and everything looked great, but the game engine wraps the texture on the model differently and it came out looking like a big red and skin colored blob. So there's not much i can do by modeling, but im sure richy cud replace the outer red and white stripes with a skin color that matches the upper thigh and it would look good. And also i'm slightly retarded when it comes to making semi-circle lines in photoshop so he would have to edit the shield and do that as well. And who do i send the files to and how?

    heres a picture of what that tlaxcala models texture should resemble...



    and when u get thefiles i sent u richy make sure u change all the names to tlaxcala where i wrote tlaxcalla just take away the extra L from all the spots i mispelled it
    Last edited by kornsoadhts; 10-10-2005 at 18:07.

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