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Thread: The Age of Mankind: Total War

  1. #271
    AoM: TW Director Member Lonely Soldier's Avatar
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    Default Re: The Age of Mankind: Total War

    kornsoadhts - Wow, that was quick! The 'swords' are more like clubs. They're kind of paddle shaped with grooves down either side into which were slotted pieces of volcanic glass - which incidently was honed much sharper than any metal and could sever a horse's head. This material was very brittle though, which is essentially why the Spaniards won. By the way, some of those pictures don't show up on occasion, something to do with the image host? If you like I'll download them and upload them to moddb to make 'em more stable.

    Regarding that new model: I like it so far, could we make the pants a little more like the picture, though modesty is all well and good, and if its an engine limitation they're fine as they are. I'll get Richy to finesse that texture, but its fine at the moment for posting on other sites I reckon. The faces are very good! I like the lines of face paint!

    Another religion idea:
    Atheism

    RichyG13 - I was wondering, if you have a little spare time, if you could finish off the faction icons. If you're working on skins they take highest priority, but if there's a brake... Also, we should get the faction banners done too, I saw some somewhere which were pretty damn excellent, very grungy and realistic, I'll see if I can find the thread. Some faction's banners could be pennants and such as well, or not actually related to their icon. I've got a picture of a Chinese imperial flag somewhere we could possibly use as a reference.

    I'll scout around for another chinese symbol to use for the second Chinese faction. Just to clarify, the two Chinese Kingdoms are the Qi in the south and the Wei in the north. I think the Qi should have the current one, as its the symbol the emperor will come to use and the Qi hold his capital.

    My brother's just suggested having no banners at all, in effect having to identify the units by uniform. We could still have the standard bearer carrying a realistically large banner, but we'd do away with the strange fade-in/out thing the current banners do. It'd also cut down on the work by a fraction and allow for more realism. What do you guys think?
    Last edited by Lonely Soldier; 10-10-2005 at 05:23.
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  2. #272
    Member Member kornsoadhts's Avatar
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    Default Re: The Age of Mankind: Total War

    i think thats a pretty good idea about the banners

    hows that picture? its a little bright but w/e

    i saw on the webdb u have inca slingers and other units, did u just edit textures for those or did u create new models?
    Last edited by kornsoadhts; 10-10-2005 at 05:47.

  3. #273
    AoM: TW Director Member Lonely Soldier's Avatar
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    Default Re: The Age of Mankind: Total War

    kornsoadhts - Thanks for the pic, I've uploaded it to moddb now.

    The Inca units were edited with alpha channel stuff I think, they aren't new models and don't really match the pictures on page one. Richy did the texture.

    Latest Faction List
    The Inca Empire
    The Mesoamerican Alliance
    The Apache
    The Iroquois
    The Crow
    The Britons
    The Spanish
    The Franks
    The Roman Empire
    The Germans
    The Hellenistic States
    The Austro-Hungarian Alliance
    The Slavic States
    The Sassanid Empire
    The Gupta Empire
    The Champa Empire
    The Kingdom of Qi
    The Kingdom of Wei
    The Mongols
    The Japanese
    Last edited by Lonely Soldier; 10-10-2005 at 06:44.
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  4. #274
    Texture Artist Extrodinare Member richyg13's Avatar
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    Default Re: The Age of Mankind: Total War

    The banner idea something i contemplated myself and tbh i reckon we go for it, the banners look horrible when poking out above their heads and then yes we can have accurate (and changing) battle standards for each age.

    ok your point is valid and we'll get as many units done for each faction as we can as a beta release.

    im off tomoz so ill give you a full summary of what can happen, im in a rush now so must go. c u all soon.
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  5. #275
    Texture Artist Extrodinare Member richyg13's Avatar
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    Default Re: The Age of Mankind: Total War

    right got some time in uni :P

    I love the hair coming over the top of the headband :P very effective

    ill change the the face for you to match the other units ive already made. you may want to upgrade the models im using for units ive made so far, the meso-american alliance warrior i made has a slight model change to get the blade working.

    I'll do the clafication list tomorrow.


    oh, just a unity note... have all the textures and models have the starting code 'aom_' eg. 'aom_roman_archer.tga.dds' it helps to find the files in future when compiling the mod.
    Last edited by richyg13; 10-10-2005 at 10:50.
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  6. #276
    AoM: TW Director Member Lonely Soldier's Avatar
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    Default Re: The Age of Mankind: Total War

    richyg13 -
    ill change the the face for you to match the other units ive already made
    We should keep the face paint though as its a nice touch based directly on the reference picture. And it hadn't occured to me to change the banners as time went on, but now I feel dumb not to have thought of that! I think all you really need to do to the skin is make it a little less bright. Same colours, just a little dirtier and a little more shading. We also need to make the shield slightly different: a dot in the middle, like the one already there, just with a circle of the same colour around it.

    By the way, the banners can be switched off in preferences.txt, so we can just have them off as a default. Also, I understand BI allows for mod switching with a command line change, meaning that we don't need to overwrite any original data (I might have this wrong, but I'm pretty sure someone from CA said this).

    kornsoadhts - I hadn't noticed the hair, but I really like it!
    Last edited by Lonely Soldier; 10-10-2005 at 11:48.
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  7. #277
    Member Member kornsoadhts's Avatar
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    Default Re: The Age of Mankind: Total War

    i edited the model and made the little overhanging cloth instead of the skirt thing. I edited the texture too and everything looked great, but the game engine wraps the texture on the model differently and it came out looking like a big red and skin colored blob. So there's not much i can do by modeling, but im sure richy cud replace the outer red and white stripes with a skin color that matches the upper thigh and it would look good. And also i'm slightly retarded when it comes to making semi-circle lines in photoshop so he would have to edit the shield and do that as well. And who do i send the files to and how?

    heres a picture of what that tlaxcala models texture should resemble...



    and when u get thefiles i sent u richy make sure u change all the names to tlaxcala where i wrote tlaxcalla just take away the extra L from all the spots i mispelled it
    Last edited by kornsoadhts; 10-10-2005 at 18:07.

  8. #278
    Texture Artist Extrodinare Member richyg13's Avatar
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    Default Re: The Age of Mankind: Total War

    if you have msn u can add me - richard_garlick_2004@hotmail.com

    u can also e-mail stuff to me at that addy.

    i need to recompile the whole mod once again for clarity on what we got, i still havnt made everything BI compatible.

    Shifty is writing an effects tutorial soon so i should be able to code things to bang soon enough.

    the face can be modded with the face paint kept no worries :)
    i can fix the shield yes cus i did the effect that lonely wants for my own mod once before.
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  9. #279
    AoM: TW Director Member Lonely Soldier's Avatar
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    Default Re: The Age of Mankind: Total War

    kornsoadhts - Thanks, mate, shame about the cloth, but I think we can get away with it. Can you make entirely transparent parts on textures? Maybe that's how we could make it a little more like the pic?

    richyg13 - In terms of the mod files, I'd be happy for you to send me a copy of what we've got so far every once in a while (I've got a second HD which is very stable and which I never use), just so we've got a back-up. It should be small enough to email to me, when it gets over 250mb we'll need to work something else out.

    Also, we could add a downloads section to the site, which will just say something like "AoM:TW v1.00 - Coming soon!" just to whet peoples appetites.
    Last edited by Lonely Soldier; 10-10-2005 at 22:37.
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  10. #280
    Member Member kornsoadhts's Avatar
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    Default Re: The Age of Mankind: Total War

    lonely soldier-thats a very good idea i never thought about that, and yes it is very possible thats what i did to get the shield from being a square.

    richyg13-is there neway u can send me all the files 2, im sure i could have some positive imput as to what can make some of the stuff better. if u could send it to my gmail account i think i might be able to get all the files in 1 or 2 emails.

  11. #281
    AoM: TW Director Member Lonely Soldier's Avatar
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    Default Re: The Age of Mankind: Total War

    kornsoadhts & richyg13 - That all sounds like a good idea to send everyone everything. That way we can all have direct input! Particularly with modelling and skinning - each of you will be able to finesse the other's work in your field!
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  12. #282
    Texture Artist Extrodinare Member richyg13's Avatar
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    Default Re: The Age of Mankind: Total War

    I'll try and compile everything today then, i have a whole day off after all lol, unless i get asked to go anywhere but i havnt yet.

    im not sure how big the files are so I'll break up the mod into little bits if i have to, you should be fine to unpack them back into the game. I'll remove as much crap as possible too. Note i have been overwriting original game files so ill extraxt the code from them.

    The WIP arquebusiers will also be in there, texture still needs work.
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  13. #283
    AoM: TW Director Member Lonely Soldier's Avatar
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    Default Re: The Age of Mankind: Total War

    richyg13 - sounds good! I can't imagine the mod being more than 250mb yet, which is the storage I have available through hotmail. I still don't have BI yet, and the official word is that it won't be out here 'til the 21st/24th of October - they promised the 7th - so there's no immediate hurry for my sake, though it would be good to send all the models and things to kornsoadhts so he can improve on them.

    I'll do some research on units for some of the less developed factions too. I'll also get down to writing descriptions for all the units we've got so far as it would look pretty dodgy to have new unit cards etc. without descriptions.
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  14. #284
    Texture Artist Extrodinare Member richyg13's Avatar
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    Default Re: The Age of Mankind: Total War

    ok well ive e-mailed both of you the compliation to date, unpacked the files are 5.83Mb, packed only 2.53Mb. The inca aint in there as i didnt have chance today im sorry, my mate has been here most of the afternoon.

    any problems let me know, aint got the mail?? then ill host it on the website.

    note the mod is compiled for use with BI
    Last edited by richyg13; 10-11-2005 at 23:15.
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  15. #285
    Member Member kornsoadhts's Avatar
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    Default Re: The Age of Mankind: Total War

    i just got BI today, whenever we are ready to realease something to the public give me all the files so i can make an installer package. I have a program that lets me make custom made installer packages.
    Last edited by kornsoadhts; 10-12-2005 at 05:14.

  16. #286
    AoM: TW Director Member Lonely Soldier's Avatar
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    Default Re: The Age of Mankind: Total War

    richyg13 - Thanks Richy!

    kornsoadhts - That would be useful!

    How do you both find BI? Better or worse? Worth the money?

    Also, we're quite lucky in terms of the battle orders and updates for the Slavs and Japanese as we can simply use the ones from Shogun and Medieval.

    I found some symbols for the Qi and Wei Kingdoms (I hope you can display them 'cos you might need a language pack or something):
    Wei -

    Qi -

    What do you two think? Should we use characters or some other designs?

    I'd worked on some faction descripirons a while ago for the mod, before you even joined I believe, and I just thought I'd post 'em. They're of a rather different style to the others, so maybe I should either re-do them all like this or just add a little to the current ones?

    The Western Roman Empire
    The great and noble Romans, hailing from Latium in central Italy, have controlled the Mediterranean from their eternal city for nearly six-hundred years. Now their empire has split, where once the Roman world stretched from Britain and Iberia to the Hellespont and Judea, there are now two empires, two emperors, one rules from Rome, the other from Constantinople.
    But this Eastern Rome is controlled more by the decadent Greeks than by Roman law. To the north as well, Rome is beset: the Britons, Gauls and Germans encroach on what was once Roman land. But Italy is still Roman, Africa and Iberia are still supplicants of Rome, Roman armies are still Europe’s finest. And Emperor Honorius, is keen to re-take what was Rome’s.

    The Hellenistic States
    Descendants of Sparta, Corinth and Athens, the Byzantine rulers of what is commonly known as the Eastern Roman Empire control Greece, Egypt and Asia Minor. After Constantine re-founded Byzantium and gave it his name, in 330CE, the Roman world was torn between east and west.
    The people of Hellas stepped into the breach, and now share an uneasy peace with their western neighbours.
    The capital of the Greek world is Constantinople, the centre of trade in the Eastern Mediterranean. Commerce flows here from Asia, the Black Sea, Greece and Egypt. Not only is the capital ideally situated for trade, it is the most easily defendable area in the Mediterranean, and positioned in such a way as to be able to easily block trade and travel in the Black Sea from the rest of the Mediterranean.
    Arcadius, the emperor, is prudent enough to know that his western Roman will not be subjugated easily, and he has his eastern provinces to consider…

    The Britons
    Recently abandoned by Rome, Britain has had to fend for itself. The Britons had their first encounter with the Romans in 55BCE when Julius Caesar attempted an invasion of the islands. Britain was eventually placated, after several major revolts, and after its religion, Druidism, was quashed in 60CE by command of the Emperor Claudius I. Now, the Celtic culture which the Romans sought to repress has begun to resurface, Britain is becoming a power of note in north-western Europe, but before they can expand further they will need to do battle with the Franks across the Channel, and with their fiercely independent neighbours to the west and north.
    From the old Roman capital, Londinium, Britain’s tribes are loosely united, capable of defence, but not yet of conquest.

    Here, also, is a rough draft of the Era dates:
    The Iron Age – between the starting date, 400CE, and the time when non-Roman culture advanced in Europe, around 1000CE.

    The Medieval Era – between 1000CE and the advent of Gunpowder in Europe, around 1400CE.

    The Gunpowder Age – between 1400CE and 1500CE.

    The Renaissance – between 1500CE and 1650CE.

    The Age of Reason (this is now the Imperial Age I believe?) – between 1650CE and 1840CE.

    The Industrial Age – between 1840CE and 1960CE

    The Information Age – between 1960CE and 2030CE

    The Space Age – between 2030CE and the End of the Mod…

    The Web-Site
    Let me be clear from the start: the current site serves its purpose excellently. This is really just a ramble. I have been considering the organisation of the site, and some possible features to add. As the factions get more and more detailed we will need to give each its own page within the site I think. The factions would have a hub page with all the Icons positioned on a world map, when you click on the icon you go to a page with a description of that faction and a brief history of that culture to the present day (where applicable). There would also be a map showing their starting location here.

    Below this would be a link to the units and technology section. This would be presented as a timeline with the historical advances present in the mod shown in black and the imagined ones shown in a different colour. To see a unit, building or technology description and pictures simply click on the title of the concerned and a window will pop up with the information and next and previous arrows at the bottom. The timeline would show, by colour coding the different eras and would have four levels one on top of the other. These levels would be Military, Socio-Religious, Technological and Structural.

    That's the next big and pointless step to make I think. Its entirely for show (but image and publicity are important), and Richy, I'll find someone who can specialise in maintaining such a site if you wish.
    Last edited by Lonely Soldier; 10-12-2005 at 08:03.
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  17. #287
    Texture Artist Extrodinare Member richyg13's Avatar
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    Default Re: The Age of Mankind: Total War

    Web-Site - I can personally do all that, its just time consuming, i was considering a revamp at some point. I should code it more in Java rather than HTML, im using the site now just to get all the info together in one place but indeed i do agree with such a site design. If you want to get some1 else to manage the site thats fine as it takes that little bit of work off me.

    BI - better as it allows more moddability.

    Chinese Symbols - I cant see them there, characters sound good tho, i considered using them for the Hellastanics as the Symbol ive tried to use looks rly bad.

    Descriptions - they are slightly out of date, a revamp would go down well.

    The Ages - I see the steel age has been removed completly, probably a wise move, it does however allow for the addition of another age in there somewhere if you wish. I renamed AoR to Imperial cus it sounded more global and not fixed to any particular age. Maybe the extra age can divide up the Industrial Age to allow different weapons for WW1 and 2 periods. Dates, however, are great!

    More updates soon... I think korn wants some direction onto what next to model so it would be worth thinking about this.
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  18. #288
    AoM: TW Director Member Lonely Soldier's Avatar
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    Default Re: The Age of Mankind: Total War

    richyg13 -
    Chinese Symbols -

    Web Site - I s'pose the only question then is whether you think its worth getting someone else or if you think you can do it on the side. If you'd rather focus on skins then I'll look around for someone.

    Descriptions - use the old style or the current then?

    The Ages - Yes, it might be good to have the Industrial Age split... Perhaps the second half could be 1900-1960? We could call it the Nationalist Age or something.

    kornsoadhts - I'd just keep makin' new models from those Mayan concepts I posted a little while back. Also, once you've finished those, if you look at page one, it might be good to make some of that Indian full body armour. There are also some Sikh horsemen there I think and a Tibetan horse armour picture. They are all in black and white though... I think I've got a pic of the Indian suit in colour. I'll scan that and send it. The full suit of armour is for a later era though (I think its 19th century), but we can still use it perhaps for some Medieval and Gunpowder Age troops.

    Here's the first of the faction histories/descriptions - I'm not sure if it can be applied to both categories, if not I'll write a proper description as well - (it may be a little long, but come on; its hard to condense a couple o' thousand years into that many paragraphs):

    The Western Roman Empire
    The site of the Eternal City of Rome is believed to have first been inhabited some 3,400 years ago. In Roman legend, the city was ruled between 753 and 509 BCE by seven kings beginning with Romulus and ending with the corrupt Etruscan, Tarquinius Superbus [check name]. In around 500 BCE, the city of Rome became independent of Etruria after driving out its last king. Under the rule of the Senate and using the military and architectural technology of the now fallen Etruscans, the Roman state expanded throughout the Italic Peninsula and onto the island of Sicily, despite the best efforts of the Greek tyrants of Syracuse to repel them.

    These new conquests brought Rome into direct contact with another Republic; the Republic of Carthage. After two brutal wars for control of Sicily’s rich pastures, in the 3rd Century BCE, the Carthaginian general Hannibal Barca led his armies over the Alps from Carthaginian territories in Iberia, and was the first to threaten Rome’s fledgling empire. Hannibal was defeated, however, and after several more defeats the Carthaginian Empire was eradicated with the total destruction of its chief city, Carthage, in 146 BCE.

    In the same year, the threat of the Macedonians was stamped out, and by the same man who had crushed Carthage; Scipio Aemilianus Africanus. Greek resistance was swiftly ended with the sack of Corinth.

    Rome now held the Iberian, Italic and Greek Peninsulas as well as large territory in North Africa. For many years Rome was terribly unstable and civil war was a constant concern. Between 58 and 44 BCE Rome’s greatest general, Gaius Julius Caesar, captured territory in Gaul and significantly reduced the power of the Gallic tribes in the process. Caesar, in 55 BCE even landed in Britannia, though a presence was not maintained there. In 44, in a bid for personal power, and some say the crown of a monarch, Caesar was proclaimed Dictator Perpetuo (dictator for life). This appointment could have ended years of civil strife, but, above all else, the Romans hated monarchy and so Caesar was stabbed to death by his Republican opponents.

    Later, his adopted son Octavian led a Second Triumvirate (an alliance between three generals, the first of which had been formed by Julius Caesar) in his own bid for power. After many victories, Octavian added Egypt to the Empire and was dubbed Princeps (first citizen), Pater Patriae (father of the country) and, in 27 BCE, Augustus (exalted one). In the years up to his death, Augustus, now uncontested Imperator led Rome into an era of peace and strong morals, and left a state secure enough to withstand the ravages of several corrupt 1st Century CE emperors. In this century, after the corruption reeked on Rome by the puppet emperor Tiberius and the disastrous rule of Gaius Caligula, the emperor Claudius I added Southern Britannia and Wales to the empire.

    During this period, Rome's army and tactics had become the finest in Europe. The maxim of the Roman army was one which stressed speed, discipline and versatility over brute force of numbers.

    After centuries of a slow but steady decline, the Roman Empire was split, with the re-founding of Byzantium as Constantinople and the constant incursions of the Goths and Vandals. The Western Empire lasted but 200 years through this turmoil and in 476 CE the last Roman emperor, Romulus Augustus abdicated to a barbarian warlord.

    Rome was later retaken by the emperor Justinian, but never again was it the centre of any nation greater than Italy. Since then, the region of Latium has been the centre of the Kingdom of Italy and the Papacy, and some would say that ideological control of the Catholic Church is a far greater power than the military control of Europe.

    In the early 20th Century CE, a system of government, named after the symbol of ancient Roman magistracy, was founded and Italy was brought under the control of the Fascist, Mussolini, who modeled himself and his rule on Italy’s ancient state.

    and another (I'll probably add to this later):
    The Hellenistic States
    The rulers of Greece for centuries were the Dorians who invaded from the north across the Balkans bringing with them the Greek Dark Ages, a period of political and cultural upheaval. The Greek cities had before been united, legendarily mounting the assault on Troy as a single power. After this Dark Age passed, a stronger collection of city states arose, among them Sparta, Corinth and Athens. In the 7th Century BCE the two latter cities began a period of organised colonisation and founded cities such as Syracuse and Byzantium, and in so doing, expanded the influence of Greek culture throughout the eastern Mediterranean.

    During this time the Greeks first encountered the Persian Empire, which controlled all of the Middle-East. After another three centuries of internal bickering, the son of King Phillip of Macedon, Alexander III brought the rest of Greece under Macedonian control. After this unprecedented conquest, Alexander took Egypt – later the Ptolemaic Empire, under the influence of the Ptolemy whom Alexander made king. Alexander then defeated the king of Persia Darius and claimed all of Asia Minor as his kingdom. Megas Alexandros (Alexander the Great) was now his name and he proclaimed himself King of Asia. His wars were not done though, and so on he went, over the Hindu Kush and into India beyond which point his men refused to fight. Alexander then returned to Babylon and died, most believe, of alcohol poisoning.

    Alexander left in his wake the Seleucid Empire, his realm in Asia, with its capital in Antioch, and a weakened Greece, ripe for conquest by the Romans. There followed a period of Greek supplication, which ended only with the collapse of the Western Roman Empire and the establishment of a Greek speaking Eastern Empire: the Second Great Hellenistic Civilisation – the first being the empire of Alexander.

    The Greek city states had brought forth some of the world’s most enduring thought. In Athens, democratic rule had given power to the common citizen, removing the effective but easily corrupted tyrants who still ruled Corinth and Syracuse. Athens too had been a hub of philosophical thought, indeed, even once the power of the Attic Empire in the Aegean Sea had waned, Athens remained a place of knowledge and learning. The city states had also created the standard style for all grand architecture in Europe, as well as the mathematical theorems which still dictate our thought today.
    Last edited by Lonely Soldier; 10-12-2005 at 13:04.
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  19. #289
    Texture Artist Extrodinare Member richyg13's Avatar
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    Default Re: The Age of Mankind: Total War

    Well i dont mind doing the site on the side, its something nice and pretty to do wen i cant be bothered with texturing :P Ive started to come up with plans for the new design anyway :P

    I'll make the two chinese faction icons now.

    That history is perfect and adds real content for the site :)
    I'll write an additional small description next to that then for gameplay specific elements. i.e. the pros and cons that the faction has.

    As concerns that industrial age split (nationalist age is a good name by the way)

    my opinion -
    industrial age 1840 to 1920 (after wwi has ended)
    nationalist age 1920 to 1960 (includes wwii technology)
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  20. #290
    Member Member kornsoadhts's Avatar
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    Default Re: The Age of Mankind: Total War

    we should get somebody to make a new exe file for the mod that would load exactly like rtw BI but instead it has our icon and leads to /AoM/Data instead of bi/data, this way the player can choose whether they feel like playing rtw, rtwbi, or rtwAoM. and I can make an easy-to-use install file so even the mentally challneged can download our mod. how does that sound?
    Last edited by kornsoadhts; 10-12-2005 at 20:23.

  21. #291

    Default Re: The Age of Mankind: Total War

    Hiya everyone. Im realy loving the way this thing is coming together and if you pull it off it should just be amazing. Anyway i was wondering if i might give my services to this cause. Like my sig says, i take a keen interest into the Americas and their civilisation and have recently been to Chitchinitza and Tulum (mayan temple ruins and cities, Tulum a port town, both near Cancun) and have learnt a lot about their culture that I would like to share with you to help with the ideas for buildings and units as well as cultural things.
    Finaly i could aslo help in the concept drawings if it is needed
    Please let me know if there is any specific thing that I could be getting busy with and helping out on.
    Kind regards and thanks in advance,
    Tony
    Last edited by CplTony; 10-12-2005 at 21:07.


    Corporal Jaensch
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  22. #292
    Texture Artist Extrodinare Member richyg13's Avatar
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    Default Re: The Age of Mankind: Total War

    I think that Lonely will allow me to take you on :)
    any help is always welcome on a project this big.

    yes we cud do with some concepts for mayan and incan culture in particular, buildings and that mostly now as our unit lists are pretty much completed for these factions.
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  23. #293
    AoM: TW Director Member Lonely Soldier's Avatar
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    Default Re: The Age of Mankind: Total War

    kornsoadhts - That would be a good idea! So BI does allow for multiple data folders then?

    CplTony - That would be absolutely great! Your sig says that you have knowledge of North America - and coincidently, I have next to none on that region - so that would be most useful! Welcome aboard. If you want to join the team officially just join the ModDb, give me your precise name there and I'll add you. Would you like to be credited as a concept artist and researcher or just a researcher?

    richyg13 -
    That history is perfect and adds real content for the site :)
    I'll write an additional small description next to that then for gameplay specific elements. i.e. the pros and cons that the faction has.
    - Thanks! I think really all we need to say is stuff like "good cavalry, strong heavy infantry" etc.

    Those dates sound good too. Do you think we should add the new faction descriptions all at once when they are all finished or stagger them and make them an update feature? It'll probably take me a little while if they are all that long - it'll end up all together as something like 13,000 words give or take. Maybe they should be something we add when the new site is ready?

    I think we should have a think about the site's new look - I might post some other sites or pictures and things we could use as reference for the style. We could possibly give each faction its own design scheme? Either that or make a relatively neutral one for all of them.

    By the way, could you post all the updated faction icons on the site when they're done, I think there are a few missing at the moment.

    Have we had any thoughts on the colours for the factions (only for borders and mini-map really)?
    THE AGE OF MANKIND
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  24. #294
    Texture Artist Extrodinare Member richyg13's Avatar
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    Default Re: The Age of Mankind: Total War

    Faction Icons List -



    Read by Section - top left to bottom right

    Romans (Red and Gold), Hellastanics (Cream and Black), Germans (Black and Yellow), British (Red and White), French (Blue and White), Spanish (Yellow and Red), Slavs (Dark Red and Dark Yellow), Austro-Hungarians (White and Red), Sassanids (Gold and Brown).

    The Apache (White and Dark Grey), The Crow (White and Black), The Iroqoius (White and Very Dark Grey), Meso-Americans (Yellow and Green), The Inca (White and Gold)

    The Qi (Dark Red and White), The Wei (Purple and White), Mongols (Yellow and Black), Japanese (Green and Dark Yellow), Champans (Red and Blue), Guptas (Purple and Gold).

    These are the basis for the final versions, hellastanics is likely to change cus i dont like the way it looks. All of them need glossy/shiny finishes made to them.

    I'll compile them onto the site tomorrow.
    Last edited by richyg13; 10-13-2005 at 00:21.
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  25. #295
    Member Member kornsoadhts's Avatar
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    Default Re: The Age of Mankind: Total War

    im pretty sure BI does not support multiple data folders. what im saying is we can get some1 to copy the BI exe file and change the directory so it loads only mod units and such. So it would sorta be like adding another expansion pack to the game. this way when ppl want to play they will have a rome total war icon, a Barbarian Inavasion icon, and a Age of Mankind icon on their desktop. We can always copy and paste any untis that are going to be in the mod that are included with either game into the new Age of Mankind directory.

    this is what the hierarchy of the rtw folder would look like

    Rome Total War (contains everything below)
    - Data (contains regular rtw data)
    - BI (contains only new Barbarian invasion data
    - Data
    - AoM (contains Age of Mankind Data only)
    - Data
    -RomeTW.exe (regular rtw executable file)
    -RomeTW-BI.exe (Barbarian Invasion executable file)
    -RomeTW-AoM.exe (Age of Man Mod executable file)

  26. #296
    Member Member Helgi's Avatar
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    Default Re: The Age of Mankind: Total War

    WOW, This is going to be a good mod,
    Blackadder:"Whatever it was, I'm sure it was better than my plan to get out of this by pretending to be mad. I mean, who would have noticed another madman round here?"


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  27. #297
    Member Member kornsoadhts's Avatar
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    Default Re: The Age of Mankind: Total War

    Good idea for a new unit:

    England (1650s)
    Oliver Cromwell's (leader of the "New Model Army")
    Iron Side Cavalry
    Soldiers who rode on horses and used pistols, they had hard leather breastplates and plates of iron on each side of their rib cage to protect that weak spot. They wore boots up to their knees to protect their legs. Thats all i remember from class today. See if u would consider this as a unit.

    information on tlaxcalan shield designs
    http://www.balagan.org.uk/war/1492/m...de_shields.htm

    very good historical information about tlaxcalan archers and the aztecs as well. 80% of the 50,000 tlaxcalan warriors on the field was archers. The other units used their shields to protect the archers and themselves.
    http://www.umiacs.umd.edu/~kuijt/dba105/dba105.html

    Lonely if u could write me a descr and short_descr for the tlaxcalan warriors i would be done with them cause thats all i have left to do
    Last edited by kornsoadhts; 10-13-2005 at 04:20.

  28. #298
    AoM: TW Director Member Lonely Soldier's Avatar
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    Default Re: The Age of Mankind: Total War

    richyg13 - OK thanks for that! Is it possible yo have two colour borders and territory indications? For the territory indicator we could have the trim in one colour and the 'body' in another? I'm not really sure about having the difference between the native American colours as shades of grey...

    Helgi -

    kornsoadhts - That unit idea sounds good to me! Here's the Tlaxcalan descriptions:

    Normal: These warriors hail from the Mayan client state of Tlaxcala and are armed with the usual obsidion edged war club and wooden, round shield. They also wear quilted cloth armour which gives limited protection against blunt weapons. Only the finest Tlaxcalan warriors will find their way into the ranks of an army of the Mesoamerican Alliance, and these men are among those chosen.

    Short: These skilled warriors hail from the Mayan client state of Tlaxcala and are armed with the usual obsidion edged war club and wooden, round shield.
    Last edited by Lonely Soldier; 10-13-2005 at 08:08.
    THE AGE OF MANKIND
    - Deceased

  29. #299
    Texture Artist Extrodinare Member richyg13's Avatar
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    Default Re: The Age of Mankind: Total War

    Yes, the first colour i named is the Primary or Body colour, the second colour is Secondary or Trim colour. The primary colour is used for the tooltip outline in battles. secondary is the outline and primary is the fill for the mini-map.

    my idea for the shades of grey was to allow the NA factions to have their uniformity, however it can be changed in a mater of minutes :)


    I found a realy cool rendering effect for the faction icons, I'll post an example in a bit, ive also got an example faction page for the romans which you can have a look at.
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  30. #300
    Texture Artist Extrodinare Member richyg13's Avatar
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    Default Re: The Age of Mankind: Total War

    Roman Symbol with new Lighting Effect



    New Style Faction Page set-up
    each faction has their own page with this basic style...

    http://www.dhost.info/crazypaul2k4/r...ons/romans.htm
    2D & 3D Games Artist
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