Only problem is that autocalc on higher campaign difficulty would be even more probelematic for human player.
By the way, what were supposed to be unbugged modifiers on higher difficulty levels?
+3/+7 on attack and morale for AI factions (H/VH)???
Only problem is that autocalc on higher campaign difficulty would be even more probelematic for human player.
By the way, what were supposed to be unbugged modifiers on higher difficulty levels?
+3/+7 on attack and morale for AI factions (H/VH)???
BUG-FIXER, an unofficial patch for both Rome: Total War and its expansion pack
+4/+7 for attack.
A "more complicated" bonus to morale.
Camp Fweddie - Wanking higher than any in Wome since 273 BC
'scuse my ignorance, been away awhile... What's the fix for? Is there another bug?
Yes. When you play on higher battle difficulty in RTW v1.2, the attack parameter is being increased for both the AI and the human player. It's only supposed to be increased for the AI factions.Originally Posted by Fridge
_________Designed to match Original STW gameplay.
Beta 8 + Beta 8.1 patch + New Maps + Sound add-on + Castles 2
Well, there's something to be said for a game that can keep on surprising you after this many months.Originally Posted by Puzz3D
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See, that would work to a degree. The enemy would kill more and be harder to kill. But, you'd still have an easy time of it, because it doesn't change the root problem. The AI doesn't move or position or USE it's units as effectively as the player does. It's doomed to failure then.
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