Well, it's been a while since I loaded RTW. From the outset, one of my biggest complaints was that the map never seemed to change. Factions stayed in just about the same places, very different from the dynamism present in MTW. Now I know this was a 'feature'. A pretty awful one, if you ask me.

I'm not one of those people who can sit for marathon gaming sessions. I also like to take command of all major battles (ie where I don't massively outnumber the enemy so it's not even a contest), so the number of turns played on any given day isn't that great. At the end, a save. I'd imagine most people work this way - so, given that, why on earth was such a 'feature' included? I'm quite certain MTW didn't suffer from the same problem...

It would be brilliant if CA actually announced they were going to fix this in the x-pack (it should be done anyway, IMO, but in an x-pack's better than nothing). For goodness sake, CA, put the dynamism and fluidity of map control present in MTW in RTW!