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Thread: CA's definite answer on the Loadgame "issue"

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    Default Re: CA's definite answer on the Loadgame "issue"

    After a reload, my Julii campaign test clearly shows the AI breaking sieges on Syracuse and Athens when I hit end turn. If I hit end turn again, the AI reinstates the same two sieges. The AI didn't break the sieges because it was responding to other threats because there were no other threats. The sieging armies moved to places where nothing was happening and stood there. If I don't reload in this test and instead play continuously, the AI doesn't break those two sieges, and takes both cities two full turns before it does in the reloaded game.

    If this is CA's idea of proper game design, it amounts to trick on consumers because virtually every gamer assumes that continuing a strategy game from a savegame doesn't alter the course of the game.
    Last edited by Puzz3D; 04-04-2005 at 19:21.

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