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Thread: House rules to reduce effects of loadgame issue

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  1. #1
    Member Member Folcumbane's Avatar
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    Default Re: House rules to reduce effects of loadgame issue

    I try to avoid saving if the AI have sieged my cities.

  2. #2
    Bug Hunter Senior Member player1's Avatar
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    Default Re: House rules to reduce effects of loadgame issue

    Quote Originally Posted by Folcumbane
    I try to avoid saving if the AI have sieged my cities.
    And I try to rally at same turn, if I really need to save game.
    BUG-FIXER, an unofficial patch for both Rome: Total War and its expansion pack

  3. #3
    Member demon rob's Avatar
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    Default Re: House rules to reduce effects of loadgame issue

    I'm just starting a campaign, after a long layoff, with the following concept,
    on reload: don't to anything at all for current turn and next 3 turns. ie skip 4 user turns. This way, if you can only fit in 2 real turns for a session, then the AI at least has had 6 turns and it should make some difference.
    Any seiges you have started prior to reload let them contine, otherwise you'd never get a seige finished.
    If a user city is being beseiged then do the rally on the first turn, before the AI gets to lift the seige.
    Any diplomacy attempts by the AI ignore on the first turn. Maybe even the 2nd?
    Building: maybe only initiate happiness constructions in those 4 turns?

    Any expansions to these ideas?
    Maybe send any land armies back to friendly territory on 1st turn?
    User Naval blockades: clear these on first user turn?

    Haven't done my first reload in the campaign yet. That won't be for a day or two when I next have time so get your suggestions in now!

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