I've been reading Adrian Goldsworthy's 'In the Name of Rome' (great book btw) and the number of inexperienced Roman armies that were beaten in battle got me thinking about how units are created and the bonuses they receive when they gain experience.
I'd like to see all units start with fairly low stats, then as they gain experience the stats increase (quickly at first then slowing to current levels). Units could also be 'trained' over a period of turns to increase their starting level of experience (for instance whilst garrisoned in a town). Also when retrained, units should have an experience penalty depending on the % of troops to be replaced (I'm sure MTW used to do this?).
If this was implemented it would stop the current rush tactics which allow the human player to keep taking major cities, retrain the experienced troops then move on to the next city.
I have no idea how difficult this would be to implement into a total war game, but it would certainly result in a much slower paced game which would require role playing of individual units to get them up to a decent standard.
Thoughts?
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