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Thread: Investigation of AI reassessment upon reload

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    Default Re: Investigation of AI reassessment upon reload

    EDIT: Apologies, but I have missed out Rhodes (Greeks) in all of my tests. It's immaterial to the conclusions though.

    I did a short extension, just to see what happens when alliances/wars etc are firmly in place.

    Loaded the no-loads 260 file. Then (a) played to 250 with no loads and (b) played to 250 with 4 turn loads (i.e. long enough for the AI to recover from the previous load but still expected to impact AI behaviour).

    Here are the results with a few notes. Basically, loading cut the Rebels some slack but also prevented the destruction of Gaul and held Egypt back. Also, the Brutii didn't try to establish a foothold in North Africa.



    Interestingly enough, if you look at the absolute differences for the 250 no-save and 250 interval 4 compared to the 260 load used to start the test, you see some startling results.

    The bottom line shows that the no-load has increased in total by 7 and the Int-4 by 3. A big difference, but not huge.

    But then look at the territories by country though and compare them to the 260 start.
    * Looking at the absolute changes (i.e. ignoring + and -, just the number)
    * Removing the number of rebel provinces in that amount (which we know by looking at the total provinces owned before and after)
    * Dividing the resulting number by 2 (as all provinces were taken from another faction, so are double counted)

    That gives some stunning results. No provinces were taken from other factions in the interval 4 run, whereas 8 were taken in the no-load run.

    That's huge. I know there might be a few logic errors in what I just did (as I haven't done maths for 15 years ), but not enough to explain away a variance that large.

    Where it says "20", that's meant to read "start" or "260". Can't be bothered to fix the image .
    Last edited by Bromley; 04-14-2005 at 12:27.

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