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Thread: Investigation of AI reassessment upon reload

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    Default Re: Investigation of AI reassessment upon reload

    Quote Originally Posted by MajorFreak
    could we workaround this issue by changing all the faction's AI personalities to aggressive ones?
    The evidence collected so far indicates that this issue applies to all factions, not just those with a less aggressive personality.

    Quote Originally Posted by ramboost
    "The AI will almost always, upon a reload, abandon a siege and run as far away as possible. Unless you interrupt it again with another load, however, it almost always returns and lays siege again the next turn."

    Has any of you had the same experience? It could be a workaround for the bug to minimize the negative effects, allthough it will not eliminate it.
    Yes, I noted the same experience in my post above. But even if the AI immediately returns to the siege it would be at least 3 turns before it could assault. This issue particularly effects users who can only play for one or two turns at a time. Users who play for longer stretches are less affected by this issue in any case.

    Quote Originally Posted by drone
    On the FoW issue, it would be interesting if CA tries to use Heisenberg's Uncertainty Principle as an excuse.
    Last edited by Epistolary Richard; 04-08-2005 at 15:51.
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