I usually sally immediately, but the fact of the matter is that in my midgame tests, wherein the AI alternately relieved and reinstated sieges due to save/loads, that was a better strategy for the AI than if they had maintained the sieges (as they do without save/loads). First, it denied me the use of the castle to protect my flanks while approaching them and to protect my onagers, which can fire over the castle walls.To a layman, it is not desirable to have the AI lift sieges and wander off when you were about to sally and break them. It is not desirable for an AI faction to make a ceasefire with you and attack you on the next click of the end of turn button.
Second, it allowed them to become the defenders on a realtime map of their choice.
Again, you're assuming that everyone agrees with you that the design is fundamentally flawed. You're saying that you have a bug and I don't because of our perceptions and opinions of the game design? Because our expectations are different?So to the devs, it might be "functioning as designed", but that design is fundamentally flawed. I don't think it's any kind of a reach to say poor design logic is a bug.
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