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Thread: Investigation of AI reassessment upon reload

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  1. #14

    Default Re: Investigation of AI reassessment upon reload

    To a layman, it is not desirable to have the AI lift sieges and wander off when you were about to sally and break them. It is not desirable for an AI faction to make a ceasefire with you and attack you on the next click of the end of turn button.
    I usually sally immediately, but the fact of the matter is that in my midgame tests, wherein the AI alternately relieved and reinstated sieges due to save/loads, that was a better strategy for the AI than if they had maintained the sieges (as they do without save/loads). First, it denied me the use of the castle to protect my flanks while approaching them and to protect my onagers, which can fire over the castle walls.

    Second, it allowed them to become the defenders on a realtime map of their choice.

    So to the devs, it might be "functioning as designed", but that design is fundamentally flawed. I don't think it's any kind of a reach to say poor design logic is a bug.
    Again, you're assuming that everyone agrees with you that the design is fundamentally flawed. You're saying that you have a bug and I don't because of our perceptions and opinions of the game design? Because our expectations are different?
    Last edited by roguebolo; 04-13-2005 at 18:47.

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