No. STW and MTW were the same. RTW running speeds are 50% faster, and you have 25% more units to control. In addition, there is approximately a 2 second delay before a unit responds to an order in RTW.Originally Posted by mongoose
Now how does introducing a delay in unit response improve the gameplay when movement speed has been increased? Just imagine increasing the movement speed and the delay even more. It's apparent that it gives the player who moves first and advantage because it takes away a player's ability to respond to attacking moves. The balance between attack and defense in the gameplay becomes skewed to one side.
I know for a fact that you don't have to introduce the kind of movement speedup and delay to orders that exists in RTW in order to balance the attacker's chances. I know this because Samurai Wars for MTW/VI doesn't have this speedup and delay, and it still has good balance between attacking and defending, and the average length of a battle is 15 minutes so it has good pacing as well. Adjusting gameplay to this extent is beyond what Creative Assembly can accomplish with their current heavy handed approach to setting parameter values.
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