Sounds like the potion spam is a game wrecker--glad I never was much into alchemy.
How the hell did you legitimately enchant an item with 100 Health Absorb for ten seconds in ten feet?? An Ebony staff only allows 90 enchant points--more than any other weapon. Did this change in the expansions? I read on the 'net somewhere that the expansions added an Ebony scimitar that had 100 enchant points or so, but still, it seems to me that the parameters above would take a lot more than 100 points to enchant. I wanted to make a "Stormbringer"-like sword using Health Absord (big time Elric of Melnibone fan here), but the enchant point limits just wouldn't allow it. Am I missing something?
Stamina was never a problem--I just included a Constant Effect Restore Fatigue +2 enchantment on something I was wearing. It only takes 10 enchant points or so, and enables you to run, swim or fight forever without getting tired.
I never had much fun with pure mages (combat spellcasters). They're pretty wimpy compared to a strength-enhanced Fighter/Thief with basic enchanted gear, imo (Nighteye, Levitation, Restore Health, Restore Fatigue).
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