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  1. #1

    Default Re: Happy Thread

    Another thing are the unique unit voices (anybody remember when everyone didn't like the new unit voice feature?)

  2. #2
    Humanist Senior Member A.Saturnus's Avatar
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    Default Re: Happy Thread

    In MTW every third battle was a bridge battle, in which the AI was hopelessly lost. That's much rarer now. In general, the campagne map is hugely improved.

  3. #3

    Default Re: Happy Thread

    Quote Originally Posted by A.Saturnus
    In MTW every third battle was a bridge battle, in which the AI was hopelessly lost. That's much rarer now. In general, the campagne map is hugely improved.
    Er, what? I had maybe 1 out of 20 as bridge battles. And almost always with me as attacker, in which case the AI was well able to defend.

    Bh

  4. #4
    zombologist Senior Member doc_bean's Avatar
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    Default Re: Happy Thread

    I actually forgot one of my favorite things : smaller battles !

    I never liked the reinforcement system, nor do I care for the suicide generals, but in RTW I usually just use one stack armies to conquer and avoid the really big brawls (unless I have to).
    Yes, Iraq is peaceful. Go to sleep now. - Adrian II

  5. #5
    Ultimate Member tibilicus's Avatar
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    Default Re: Happy Thread

    AHHHHHHHHHHH eastern infantry running onto my selucid pikes. Still as fun as ever to watch the idiots plumit themselves towards there death


    "A lamb goes to the slaughter but a man, he knows when to walk away."

  6. #6

    Default Re: Happy Thread

    I have enjoyed placing a unit of levy pikenman at the gate of a castle, and watching an entire army fling themselves on the combination of spikes and burnging oil. Mostly chariots. It was stupid but delightful all the same.

    Watch the walls crumble with onagers pounding them. Impressively done.

    I seem to discover some cool hidden detail every week now, even after months of playing.
    "Great spirits have always encountered violent opposition from mediocre minds." -Einstein

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    The Backroom is the Crackroom.

  7. #7
    American since 2012 Senior Member AntiochusIII's Avatar
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    Default Re: Happy Thread

    To the creator of this thread:

    You are not a Buddhist, I know you're not! :P

    Because our prophet is the Buddha and not the Buddhist.

    Anyway:

    1-5 % of what I like about R:TW

    speeches
    gay-looking units
    cities
    sieges
    cavalry
    cavalry charge
    humour
    more humour
    crazy traits
    clever, clever Greeks
    when I beat those annoying chariots
    fire onagers
    hairy people
    little touches
    hidden potential (A LOT! Go scour the artifacts hidden within the data files)
    phalanxes
    crappy large units to kill with various cool ways
    new map style
    Antiochus the Mad
    happy man-of-the-hour people
    protectorates
    killing Romans
    elephants
    ancillaries
    Amazons
    and the creatures of the God-of-shiny-things-that-man-does-not-need-but-want-anyway: namely Yubtsebs...

    Now, for the patch deal...
    Last edited by AntiochusIII; 04-11-2005 at 05:21.

  8. #8

    Default Re: Happy Thread

    Quote Originally Posted by doc_bean
    I actually forgot one of my favorite things : smaller battles !

    I never liked the reinforcement system, nor do I care for the suicide generals, but in RTW I usually just use one stack armies to conquer and avoid the really big brawls (unless I have to).
    I always do that in S/MTW anyhow. It's partly an "iron man" rule and partly that battles in those games with more than one full stack don't work very well, and last too long.

    I've carried the habit over in RTW now.

  9. #9
    Ashigaru Member Vlad Tzepes's Avatar
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    Default Re: Happy Thread

    I like little details as well, secondary things that you discover when playing - things that happen and, for a short moment, distract and entertain you: soldiers coughing or sneezing, troops ouch-ing when trampled by cavalry, dogs squealing, people having inertial moves on the battlefield, (have you seen the huge difference between being shot by an arrow and impaled by a ballista?), different movement styles for spies, armies, diplomats and assassins on the campaign map.

    Somebody invested a lot of work in that and I would like to thank him (them) for that.
    "Whose motorcycle is this?", "It's a chopper, baby.", "Whose chopper is this?", "Zed's.", "Who's Zed?", "Zed's dead baby. Zed's dead." - Butch and Fabienne ride off into the sunset in Pulp Fiction.

  10. #10
    Tired Old Geek Member mfberg's Avatar
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    Default Re: Happy Thread

    Diplomacy is much better than in MTW - I can give money, I can demand money, I can demand money over turns, I can give provinces, I can demand provinces. I can play a diplomacy game, with all battles autoresolved.

    mfberg
    It is not complete until the overwieght female vocalizes.

    Pinky : Gee Brain, what do you want to do tonight?
    Brain : The same thing we do every night Pinky. Try to take over the world!

  11. #11
    Robot Unicorn Member Kekvit Irae's Avatar
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    Default Re: Happy Thread

    Quote Originally Posted by Bhruic
    Er, what? I had maybe 1 out of 20 as bridge battles. And almost always with me as attacker, in which case the AI was well able to defend.

    Bh
    It was all based on the campaign file with the border info. If the border info specified that attacking blahblah from yaddayadda with a bridge, then you will get a bridge. Otherwise, no.

  12. #12
    Robot Unicorn Member Kekvit Irae's Avatar
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    Default Re: Happy Thread

    And on that note, being able to tactically choose where I want to fight is a BIG plus.

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