Another thing are the unique unit voices (anybody remember when everyone didn't like the new unit voice feature?)![]()
Another thing are the unique unit voices (anybody remember when everyone didn't like the new unit voice feature?)![]()
Bob Marley | Burning Spear | Robots In Disguise | Esperanza Spalding
Sue Denim (Robots In Disguise) | Sue Denim (2)
"Can you explain why blue looks blue?" - Francis Crick
In MTW every third battle was a bridge battle, in which the AI was hopelessly lost. That's much rarer now. In general, the campagne map is hugely improved.
Er, what? I had maybe 1 out of 20 as bridge battles. And almost always with me as attacker, in which case the AI was well able to defend.Originally Posted by A.Saturnus
Bh
I actually forgot one of my favorite things : smaller battles !
I never liked the reinforcement system, nor do I care for the suicide generals, but in RTW I usually just use one stack armies to conquer and avoid the really big brawls (unless I have to).
Yes, Iraq is peaceful. Go to sleep now. - Adrian II
I have enjoyed placing a unit of levy pikenman at the gate of a castle, and watching an entire army fling themselves on the combination of spikes and burnging oil. Mostly chariots. It was stupid but delightful all the same.
Watch the walls crumble with onagers pounding them. Impressively done.
I seem to discover some cool hidden detail every week now, even after months of playing.
To the creator of this thread:
You are not a Buddhist, I know you're not! :P
Because our prophet is the Buddha and not the Buddhist.
Anyway:
1-5 % of what I like about R:TW
speeches
gay-looking units
cities
sieges
cavalry
cavalry charge
humour
more humour
crazy traits
clever, clever Greeks
when I beat those annoying chariots
fire onagers
hairy people
little touches
hidden potential (A LOT! Go scour the artifacts hidden within the data files)
phalanxes
crappy large units to kill with various cool ways
new map style
Antiochus the Mad
happy man-of-the-hour people
protectorates
killing Romans
elephants
ancillaries
Amazons
and the creatures of the God-of-shiny-things-that-man-does-not-need-but-want-anyway: namely Yubtsebs...
Now, for the patch deal...
Last edited by AntiochusIII; 04-11-2005 at 05:21.
I always do that in S/MTW anyhow. It's partly an "iron man" rule and partly that battles in those games with more than one full stack don't work very well, and last too long.Originally Posted by doc_bean
I've carried the habit over in RTW now.
I like little details as well, secondary things that you discover when playing - things that happen and, for a short moment, distract and entertain you: soldiers coughing or sneezing, troops ouch-ing when trampled by cavalry, dogs squealing, people having inertial moves on the battlefield, (have you seen the huge difference between being shot by an arrow and impaled by a ballista?), different movement styles for spies, armies, diplomats and assassins on the campaign map.
Somebody invested a lot of work in that and I would like to thank him (them) for that.
"Whose motorcycle is this?", "It's a chopper, baby.", "Whose chopper is this?", "Zed's.", "Who's Zed?", "Zed's dead baby. Zed's dead." - Butch and Fabienne ride off into the sunset in Pulp Fiction.
Diplomacy is much better than in MTW - I can give money, I can demand money, I can demand money over turns, I can give provinces, I can demand provinces. I can play a diplomacy game, with all battles autoresolved.![]()
mfberg
It is not complete until the overwieght female vocalizes.
Pinky : Gee Brain, what do you want to do tonight?
Brain : The same thing we do every night Pinky. Try to take over the world!
It was all based on the campaign file with the border info. If the border info specified that attacking blahblah from yaddayadda with a bridge, then you will get a bridge. Otherwise, no.Originally Posted by Bhruic
And on that note, being able to tactically choose where I want to fight is a BIG plus.![]()
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