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Thread: Happy Thread

  1. #31
    Humanist Senior Member Franconicus's Avatar
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    Default Re: Happy Thread

    What I like:

    it has a very good balance berween the building and the fighting
    the battles are really cool
    attacking towns is much better than it was in MTW
    the units and tec trees are very colorful
    the whole scenario is very realistic and close to history

  2. #32
    Robot Unicorn Member Kekvit Irae's Avatar
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    Default Re: Happy Thread

    Successful cavalry charges. Unlike MTW, you can FEEL the pain when attacking an unprepared column from the rear when the enemy goes flying everywhere.

    Another thing I love is being able to defend the walls in a siege. Heck, the whole revamped sieging concept is awesome.

    Funny general/captain pre-battle speeches!

  3. #33
    Member Member The_678's Avatar
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    Default Re: Happy Thread

    The Unit Diversity between factions, and the movement of campaign map. Seiges kick ass too now. And in MTW I never liked horse archers but RTW they are actually useful and I realy like them.

    Otto - They call them fingers, but I've never seen them fing...Oh there they go
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  4. #34
    Bland Assassin Member Zatoichi's Avatar
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    Default Re: Happy Thread

    I like the little details (as well as the whole shebang, gosh-darn it!) - things like chariot wheels coming off and rolling away after the chariot's destruction, the mad general pre-battle speeches, thousands of little fellas hacking each other up - you know, that kind of stuff.

  5. #35
    Robot Unicorn Member Kekvit Irae's Avatar
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    Default Re: Happy Thread

    Quote Originally Posted by The_678
    The Unit Diversity between factions
    I second this. RTW makes me feel like I'm playing an actual unique faction instead of the same faction with a different name (ala MTW). Unfortunately, except for just a few select units (gladiators and the scipii ship), all four Roman factions are very vanilla.
    And it's not just the units that make the factions unique, it's the temples sacred groves that make the faction you play a unique experience

  6. #36
    Ultimate Member tibilicus's Avatar
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    Default Re: Happy Thread

    Also forgot to mention it is nice the way eatch faction is more uniqe with its culture boundries. Also compared to mtw and stw the campaign map makes rtw feel more like a proper strategy game


    "A lamb goes to the slaughter but a man, he knows when to walk away."

  7. #37

    Default Re: Happy Thread

    Because I've been bitchin' now I feel I need to some praisin'

    I am happy today that an army with lots of Pontic Scythed Chariots won a heroic victory against my Roman forces.

    They carved me up something fierce. It felt good to lose. It was cool that the two AI armies came at me from two sides.

  8. #38

    Default Re: Happy Thread

    Here's some other features I like. I like the way the messages drop down in little floating boxes at the side of the screen. That is cute.

    I like the way skirmishing units run out of the way of ANY enemy unit, not just the one they're firing at. That is very definitely an improvement over the earlier games.

    And although combat is too quick in vanilla RTW, I must confess I like the relative speed with which you can clean up routing enemies after you've broken them. In MTW/STW it could take an interminable time. When I went back to MTW I couldn't believe how much longer the battles go for - two or three hours of real time, and a lot of that can be just chasing down routing enemies.

    Also, in STW/MTW (perhaps we should just call them S&M for short? ) you could sometimes lose a battle because of one single soldier hiding somewhere you couldn't find. Or you'd spend an hour looking for the bugger so you could win.

    You're able to avoid that in RTW because the "End Battle" button comes up as soon as you've got all the enemy routing. You don't have to chase down every last one to win. Even selecting Continue Battle, which I do most of the time, I've yet to lose a battle in RTW because of a handful of enemy troops somewhere I couldn't find. So I think that is an improvement too.
    Last edited by screwtype; 04-09-2005 at 19:52.

  9. #39
    zombologist Senior Member doc_bean's Avatar
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    Default Re: Happy Thread

    I think the pre-battle speeches and the campaign map add greatly to the atmosphere, I like the pretty graphics , I like that battles are shorter and I might even like that they are more arcady.

    I still play MTW or the mods, but RTW is great for some instant fun, which is often just what is needed
    Yes, Iraq is peaceful. Go to sleep now. - Adrian II

  10. #40

    Default Re: Happy Thread

    Another thing are the unique unit voices (anybody remember when everyone didn't like the new unit voice feature?)

  11. #41
    Humanist Senior Member A.Saturnus's Avatar
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    Default Re: Happy Thread

    In MTW every third battle was a bridge battle, in which the AI was hopelessly lost. That's much rarer now. In general, the campagne map is hugely improved.

  12. #42

    Default Re: Happy Thread

    Quote Originally Posted by A.Saturnus
    In MTW every third battle was a bridge battle, in which the AI was hopelessly lost. That's much rarer now. In general, the campagne map is hugely improved.
    Er, what? I had maybe 1 out of 20 as bridge battles. And almost always with me as attacker, in which case the AI was well able to defend.

    Bh

  13. #43
    zombologist Senior Member doc_bean's Avatar
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    Default Re: Happy Thread

    I actually forgot one of my favorite things : smaller battles !

    I never liked the reinforcement system, nor do I care for the suicide generals, but in RTW I usually just use one stack armies to conquer and avoid the really big brawls (unless I have to).
    Yes, Iraq is peaceful. Go to sleep now. - Adrian II

  14. #44
    Ultimate Member tibilicus's Avatar
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    Default Re: Happy Thread

    AHHHHHHHHHHH eastern infantry running onto my selucid pikes. Still as fun as ever to watch the idiots plumit themselves towards there death


    "A lamb goes to the slaughter but a man, he knows when to walk away."

  15. #45

    Default Re: Happy Thread

    I have enjoyed placing a unit of levy pikenman at the gate of a castle, and watching an entire army fling themselves on the combination of spikes and burnging oil. Mostly chariots. It was stupid but delightful all the same.

    Watch the walls crumble with onagers pounding them. Impressively done.

    I seem to discover some cool hidden detail every week now, even after months of playing.
    "Great spirits have always encountered violent opposition from mediocre minds." -Einstein

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  16. #46
    American since 2012 Senior Member AntiochusIII's Avatar
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    Default Re: Happy Thread

    To the creator of this thread:

    You are not a Buddhist, I know you're not! :P

    Because our prophet is the Buddha and not the Buddhist.

    Anyway:

    1-5 % of what I like about R:TW

    speeches
    gay-looking units
    cities
    sieges
    cavalry
    cavalry charge
    humour
    more humour
    crazy traits
    clever, clever Greeks
    when I beat those annoying chariots
    fire onagers
    hairy people
    little touches
    hidden potential (A LOT! Go scour the artifacts hidden within the data files)
    phalanxes
    crappy large units to kill with various cool ways
    new map style
    Antiochus the Mad
    happy man-of-the-hour people
    protectorates
    killing Romans
    elephants
    ancillaries
    Amazons
    and the creatures of the God-of-shiny-things-that-man-does-not-need-but-want-anyway: namely Yubtsebs...

    Now, for the patch deal...
    Last edited by AntiochusIII; 04-11-2005 at 05:21.

  17. #47
    Robot Unicorn Member Kekvit Irae's Avatar
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    Default Re: Happy Thread

    Quote Originally Posted by Bhruic
    Er, what? I had maybe 1 out of 20 as bridge battles. And almost always with me as attacker, in which case the AI was well able to defend.

    Bh
    It was all based on the campaign file with the border info. If the border info specified that attacking blahblah from yaddayadda with a bridge, then you will get a bridge. Otherwise, no.

  18. #48
    Robot Unicorn Member Kekvit Irae's Avatar
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    Default Re: Happy Thread

    And on that note, being able to tactically choose where I want to fight is a BIG plus.

  19. #49

    Default Re: Happy Thread

    Quote Originally Posted by doc_bean
    I actually forgot one of my favorite things : smaller battles !

    I never liked the reinforcement system, nor do I care for the suicide generals, but in RTW I usually just use one stack armies to conquer and avoid the really big brawls (unless I have to).
    I always do that in S/MTW anyhow. It's partly an "iron man" rule and partly that battles in those games with more than one full stack don't work very well, and last too long.

    I've carried the habit over in RTW now.

  20. #50
    Ashigaru Member Vlad Tzepes's Avatar
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    Default Re: Happy Thread

    I like little details as well, secondary things that you discover when playing - things that happen and, for a short moment, distract and entertain you: soldiers coughing or sneezing, troops ouch-ing when trampled by cavalry, dogs squealing, people having inertial moves on the battlefield, (have you seen the huge difference between being shot by an arrow and impaled by a ballista?), different movement styles for spies, armies, diplomats and assassins on the campaign map.

    Somebody invested a lot of work in that and I would like to thank him (them) for that.
    "Whose motorcycle is this?", "It's a chopper, baby.", "Whose chopper is this?", "Zed's.", "Who's Zed?", "Zed's dead baby. Zed's dead." - Butch and Fabienne ride off into the sunset in Pulp Fiction.

  21. #51
    Tired Old Geek Member mfberg's Avatar
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    Default Re: Happy Thread

    Diplomacy is much better than in MTW - I can give money, I can demand money, I can demand money over turns, I can give provinces, I can demand provinces. I can play a diplomacy game, with all battles autoresolved.

    mfberg
    It is not complete until the overwieght female vocalizes.

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  22. #52
    Member Member Satyr's Avatar
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    Default Re: Happy Thread

    "with all battles autoresolved"
    Then you only play half the game, don't you. And not the fun half in my opinion.

    I love cav archers.
    I really like the strategy map, if only I could control the movement speed on it.
    I like elephants.
    ummmmm
    ummmmm
    ummmmm
    Well I guess that's about it!

    No actually I think the game is really close to being well realized. If it only had a brain!

  23. #53
    Revolting Peasant Member marcusbrutus's Avatar
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    Default Re: Happy Thread

    Quote Originally Posted by Satyr
    "with all battles autoresolved"
    No actually I think the game is really close to being well realized. If it only had a brain!
    I love Total War because it's great. All it needs is a brain, so we should all hit the yellow brick road and head for the emerald city...
    "Semper in Mira. Solum Profundum Variat."
    - Geoff Lee, One Spring (2002)

    "Game graphics are like bikinis - it's not about what you show, it's about what you leave to the imagination."
    marcusbrutus

  24. #54

    Default Re: Happy Thread

    I like the fact that the men within a unit will form small columns or rows if other friendly units are going through them (most commonly cavalry) to allow them to pass more quickly. A small but neat thing.
    Another more major thing is that CA actually allowed for minimising and maximising (alt-tabbing) the game. For alot of modern games, it's a huge hassle to minimise and maximise the game with many quirky side effects (eg the game doesn't minimise until repeated tries, graphic errors, keeps popping back up into the game even after minimised etc). Whereas for rome it's very smoothly done.

  25. #55
    Senior Member Senior Member econ21's Avatar
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    Default Re: Happy Thread

    I like a lot of the stuff that's already been mentioned - especially the cavalry charge (starts drooling over a MTW where the knights could do what RTWs general's units can); the sieges; and the variety of army styles (legion, phalanx, horse archer etc).

    I also really like the senate missions - they give a direction to an otherwise rather intimidatingly long and free-form game. I miss them when playing non-Romans.

    I've taken a shine to the chariots - the careening, smashing into your line, circling around, their speed, their sheer destructiveness. They may not have been like that historically, but if not, they ought to have been!

    I like the modelling of javelins and pila - I think they got the balance just right; never under nor over powered. I was afraid the legions would be just like MTW's AUM but I think they got their double punch just about right (if you give them time and use fire at will).

    After hating Trebia in the demo, I've actually got to like the fast battles, at least in the context of a campaign. I think they make the long campaigns brisker than in STW and MTW, so you have more chance of making it to the end-game.
    Last edited by econ21; 04-15-2005 at 13:16.

  26. #56
    Robot Unicorn Member Kekvit Irae's Avatar
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    Default Re: Happy Thread

    Quote Originally Posted by Simon Appleton
    I like a lot of the stuff that's already been mentioned - especially the cavalry charge (starts drooling over a MTW where the knights could do what RTWs general's units can); the sieges; and the variety of army styles (legion, phalanx, horse archer etc).

    I also really like the senate missions - they give a direction to an otherwise rather intimatingly long and free-form game. I miss them when playing non-Romans.

    I've taken a shine to the chariots - the careening, smashing into your line, circling around, their speed, their sheer destructiveness. They may not have been like that historically, but if not, they ought to have been!
    I would SO pay for a MTW-to-RTW total conversion. I want my longbows, dammit!

    Personally, I'm mixed in emotions with the senate missions. On one hand, they can be interesting and fun, and very rewarding, but on the other hand, if I'm tied up with both Macedon and Gaul, a war with Carthage is the last thing on my mind.

    And the chariots are a great addition, but I try to avoid the british heavy chariots. All they seem to do is just knock down the enemy, and get killed alot.

  27. #57
    Floating through the net... Member King Edward's Avatar
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    Default Re: Happy Thread

    I like the Description of Aqueducts (I wont spoil it for people who havent seen it)

    And the Generals Speach about goats
    Chelsea - Simply Champions!

    RTK4Flintoff in multi-player

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